public void SetSelectedBuilding(Building b) { if (SelectedBuilding != null) { SelectedBuilding.Unselect(); GameUI.BuildingInfo.gameObject.SetActive(false); } SelectedBuilding = b; if (SelectedBuilding != null) { GameUI.BuildingInfo.gameObject.SetActive(true); GameUI.BuildingInfo.SetSelection(this, SelectedBuilding); SelectedBuilding.Select(); } }
public void AddTest(string customer, string building, string aggregate) { var c = new Customer(name: customer); SelectedCustomer = c; _customerRepository.AddCustomer(c); var b = new Building(name: building); SelectedBuilding = b; SelectedCustomer.AddBuilding(b); _buildingRepository.AddBuilding(b); var ag1 = new VentilationAggregate(orderNumber: aggregate); //var ag2 = new VentilationAggregate("666"); SelectedBuilding.AddVentilationAggregate(ag1); //selectedBuilding.AddVentilationAggregate(ag2); _ventilationAggregateRepository.AddVentilationAggregate(ag1); //ventilationAggregateRepository.AddVentilationAggregate(ag2); }
public void AcceptRentUpdate() { SelectedBuilding.UpdateRent(int.Parse(rentInput.text)); Refresh(); }
public void AdjustDown() { rentInput.text = (int.Parse(rentInput.text) - 100).ToString(); SelectedBuilding.UpdateRent(int.Parse(rentInput.text)); Refresh(); }