private void OnChooseMaterialShip(object o, SelectWeaponArgs a) { base.showActionGO.SetActive(true); this.OnShowThis(EventArgs.Empty); base.showActionGO.GetComponent<AnimatePosition>().StartMove(); if (a.type == SelectShipType.Close) { base.UpdateAllWeapons(); base.UpdateAllProps(); } else if (a.userEquips != null) { this.ReqChangeEquip(base.selectedEqupIndex, a.userEquips[0].id); } }
private void OnChooseMaterialShip(object o, SelectWeaponArgs a) { this.showActionGO.SetActive(true); this.showActionGO.GetComponent<AnimatePosition>().StartMove(); if (a.type == SelectShipType.Close) { this.UpdateUIContents(); } else if (a.userEquips != null) { this.materialEquips = a.userEquips; this.UpdateUIContents(); } else { this.materialEquips = new List<UserEquipment>(); this.UpdateUIContents(); } }