示例#1
0
    float m_prevOffsetAngle;    //回転終了時の角度

    void Start()
    {
        m_nameSelect      = m_stageNameUI.GetComponent <StageSelectUI>();
        m_imageSelect     = m_stageImageUI.GetComponent <SelectStageUI>();
        m_prevOffsetAngle = m_nameSelect.OffsetAngle;
        m_option          = GameObject.FindObjectOfType <Option>();
    }
示例#2
0
    public SelectStageUIConfig()
    {
        prefab_Path = "SelectStageUI";

        View  = new SelectStageUI();
        Ctrl  = new SelectStageUICtrl();
        Model = new SelectStageUIModel();

        layer = ENUM_UILayer
                .Normal;
        InitConfig();
    }