float m_prevOffsetAngle; //回転終了時の角度 void Start() { m_nameSelect = m_stageNameUI.GetComponent <StageSelectUI>(); m_imageSelect = m_stageImageUI.GetComponent <SelectStageUI>(); m_prevOffsetAngle = m_nameSelect.OffsetAngle; m_option = GameObject.FindObjectOfType <Option>(); }
public SelectStageUIConfig() { prefab_Path = "SelectStageUI"; View = new SelectStageUI(); Ctrl = new SelectStageUICtrl(); Model = new SelectStageUIModel(); layer = ENUM_UILayer .Normal; InitConfig(); }