//ステージ選択の端にいるか見る bool GetEnd() { if (num == 0) { if (SelectStage.Page == GetComponent <SelectStage>().GetMin()) //左端か見る { return(true); } else { return(false); } } else { if (SelectStage.Page == SelectStage.GetMax() - 1) //右端か見る { return(true); } else { return(false); } } }
private void datagrid_show(SelectStage selectstage) { this.dg_abnormal_event.ItemsSource = null; string category = this.cbb_category.Text; string application_unit = this.cbb_application_unit.Text; DateTime startdate = ((dp_startdate.SelectedDate == null) ? DateTime.MinValue : (DateTime)dp_startdate.SelectedDate); DateTime enddate = ((dp_enddate.SelectedDate == null) ? DateTime.MinValue : (DateTime)dp_enddate.SelectedDate); List <Abnormal_event_ViewModel> abnormal_events = new List <Abnormal_event_ViewModel>(); Abnormal_event_ViewModel abnormal_Event_ViewModel = new Abnormal_event_ViewModel(); ObservableCollection <abnormal_event_list> abnormal_event_itemlist = new ObservableCollection <abnormal_event_list>(); switch (selectstage) { case SelectStage.nostage: abnormal_events = abnormal_Event_ViewModel.SelectAbnormal_Event_byStage("", category, application_unit, startdate, enddate); break; case SelectStage.newevent: abnormal_events = abnormal_Event_ViewModel.SelectAbnormal_Event_byStage("新事件", category, application_unit, startdate, enddate); break; case SelectStage.review: abnormal_events = abnormal_Event_ViewModel.SelectAbnormal_Event_byStage("成案審核", category, application_unit, startdate, enddate); break; case SelectStage.processing: abnormal_events = abnormal_Event_ViewModel.SelectAbnormal_Event_byStage("處理中", category, application_unit, startdate, enddate); break; case SelectStage.endprocessing: abnormal_events = abnormal_Event_ViewModel.SelectAbnormal_Event_byStage("事件完成", category, application_unit, startdate, enddate); break; } foreach (var row in abnormal_events) { abnormal_event_itemlist.Add(new abnormal_event_list() { 事件案號 = row.Abnormal_event_ID, 事件名稱 = row.Abnormal_event, 異常事件類別 = row.event_category, 志工 = row.Volunteer_name, 運用單位 = row.Application_unit, 處理階段 = row.Stage, 通報時間 = row.Notification_date, 結案時間 = row.Closing_date }); } this.dg_abnormal_event.ItemsSource = abnormal_event_itemlist; if (selectstage == SelectStage.nostage) { this.dg_abnormal_event.Columns[0].Visibility = Visibility.Collapsed; } else { this.dg_abnormal_event.Columns[0].Visibility = Visibility.Visible; } }
public void BackStageSelect() { mainCamraTransform.position = stageSelectCameraPosition; selectStage = SelectStage.NOT_SELECT; stageSelectPlayer.transform.parent = null; stageSelectPlayer.Jump(playerDefaultPosition, selectStage); }
private async void Initialize() { ServiceTypes = await _serviceTypeProxy.GetServiceTypes(new ServiceTypeFilter { IsCourse = true }); OnPropertyChanged("ServiceTypes"); GetCustomers(); _stage = SelectStage.Customer; }
//ステージ選択時のジャンプの終了時処理 public void SelectJumpFinish(SelectStage ss) { selectStage = ss; if (selectStage == SelectStage.NOT_SELECT) { return; } stageScript[(int)selectStage - 1].SwayLanding(); //StagesとSelectStageは1違うのでマイナスする }
public static void SaveGameSelectStage(SelectStage selStage) { savedGameSelectStage = selStage; BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/savedGames.gd"); bf.Serialize(file, JsonUtility.ToJson(SaveLoad.savedGameVillas)); file.Close(); }
public void Visit(SelectStage selectStage) { builder.Add(new ExecuteSelectStage( selectStage.SelectExpression, selectStage.InParameterExpression, selectStage.OldType, selectStage.CurrentType, selectStage.Columns )); }
// Use this for initialization private void Start() { SaveDataManager.Instance.LoadSaveData(); selectStage = SelectStage.NOT_SELECT; stageScript[(int)Stages.STAGE_T1] = GameObject.Find("stage_tutorial1_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_T2] = GameObject.Find("stage_tutorial2_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_T3] = GameObject.Find("stage_tutorial3_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_1] = GameObject.Find("stage_1_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_2] = GameObject.Find("stage_2_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_3] = GameObject.Find("stage_3_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_4] = GameObject.Find("stage_4_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_5] = GameObject.Find("stage_5_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_6] = GameObject.Find("stage_6_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_7] = GameObject.Find("stage_7_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_8] = GameObject.Find("stage_8_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_9] = GameObject.Find("stage_9_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_10] = GameObject.Find("stage_10_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_11] = GameObject.Find("stage_11_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_12] = GameObject.Find("stage_12_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_E1] = GameObject.Find("stage_extra1_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_E2] = GameObject.Find("stage_extra2_image").GetComponent <StageImage>(); stageScript[(int)Stages.STAGE_E3] = GameObject.Find("stage_extra3_image").GetComponent <StageImage>(); stageSelectPlayer = GameObject.Find("StageSelectPlayer").GetComponent <StageSelectPlayer>(); playerDefaultPosition = stageSelectPlayer.gameObject.GetComponent <Transform>().position; startButton = GameObject.Find("StartButton").GetComponent <StartButton>(); mainCamraTransform = GameObject.Find("Main Camera").GetComponent <Transform>(); stageSelectCameraPosition = GameObject.Find("Page1").GetComponent <Transform>().position; stageSelectCameraPosition.z = -10; stageDetailCameraPosition = GameObject.Find("StageDetailBackGround").GetComponent <Transform>().position; stageDetailCameraPosition.z = -10; this.stageDetail = GameObject.Find("ViewStageDetail").GetComponent <StageDetailManager>(); nowPage = 1; rightArrow = GameObject.Find("RightArrow").GetComponent <RightArrow>(); leftArrow = GameObject.Find("LeftArrow").GetComponent <LeftArrow>(); tapFlag = false; pageSet = GameObject.Find("PageSet"); //MovePage(); //他のシーンから戻った際に初期ページ位置変更 this.audioClip = new CustomAudioClip[(int)AudioList.AUDIO_MAX]; this.audioClip[0].Clip = Resources.Load("Audio/BGM/BGM_StageSelect", typeof(AudioClip)) as AudioClip; this.audioClip[0].Vol = 1.0f; this.sourceAudio = this.gameObject.AddComponent <SourceAudio>(); this.sourceAudio.m_Audio = this.audioClip; this.sourceAudio.PlayBGM((int)AudioList.AUDIO_BGM, true); CheckUnLock(); }
// Use this for initialization void Start() { buda_joystick1 = GameObject.Find("buda_joystick1").GetComponent <SpriteRenderer>(); buda_keyboard1 = GameObject.Find("buda_keyboard1").GetComponent <SpriteRenderer>(); haka_joystick1 = GameObject.Find("haka_joystick1").GetComponent <SpriteRenderer>(); haka_keyboard1 = GameObject.Find("haka_keyboard1").GetComponent <SpriteRenderer>(); budaHands = GameObject.Find("budaHand"); hakaHands = GameObject.Find("hakaHand"); budaHands.SetActive(false); hakaHands.SetActive(false); TargetSelectScript = transform.GetComponent <TargetSelect>(); selectStage = GameObject.Find("SelectStage").GetComponent <SelectStage>(); }
public void OnClickedStageButton(GameObject button) { if (button.name.Equals("back")) { MainMenu.SetActive(true); SelectStage.SetActive(false); gameManager.fsm.next = StateType.MainMenu; GameObject.Find("Art Design").GetComponent <MainArtDesign>().ChangeLensFlare(StateType.MainMenu); } else { gameManager.stageNum = button.name[button.name.Length - 1] - '1'; Debug.Log(gameManager.stageNum); gameManager.fsm.next = StateType.LoadStage; } }
public void NotInArray() { RequiredDataContainer ModelData = SelectDataProvider.GetData(); string HandcraftedQuery = Utils.ReadQueryFromFile("HandcraftedQueries/selectNotInArray.js"); Assert.IsNotNull(HandcraftedQuery); MapRule PersonRule = ModelData.ERMongoMapping.Rules.First(R => R.Source.Name == "Person"); string AgeMap = PersonRule.Rules.First(R => R.Key == "age").Value; LogicalExpression left = new LogicalExpression($"${AgeMap}", LogicalOperator.NOT_IN, new JSArray(new List <object>() { 26, 27, 28, 29 })); SelectArgument Arg = new SelectArgument(left); SelectStage SelectOp = new SelectStage(Arg, ModelData.ERMongoMapping); List <AlgebraOperator> OperatorsToExecute = new List <AlgebraOperator>() { SelectOp }; FromArgument StartArg = new FromArgument(new QueryableEntity(ModelData.EntityRelationshipModel.FindByName("Person")), ModelData.ERMongoMapping); QueryGenerator QueryGen = new QueryGenerator(StartArg, OperatorsToExecute); string GeneratedQuery = QueryGen.Run(); Assert.IsNotNull(GeneratedQuery); QueryRunner Runner = new QueryRunner("mongodb://localhost:27017", "select"); string HandcraftedResult = Runner.GetJSON(HandcraftedQuery); string GeneratedResult = Runner.GetJSON(GeneratedQuery); // Check if either result is null Assert.IsNotNull(HandcraftedResult); Assert.IsNotNull(GeneratedResult); // Check if both results are equal Assert.IsTrue(JToken.DeepEquals(JToken.Parse(HandcraftedResult), JToken.Parse(GeneratedResult))); }
// Use this for initialization void Start() { iSelectStage = iSelectJiki = 0; SelectJiki.SetActive(true); SelectStage.SetActive(false); Button b_btn = B_Button.GetComponent <Button>(); b_btn.onClick.AddListener(B_ButtonOnClick); Button p_btn = P_Button.GetComponent <Button>(); p_btn.onClick.AddListener(P_ButtonOnClick); Button s_btn = S_Button.GetComponent <Button>(); s_btn.onClick.AddListener(S_ButtonOnClick); Button d_btn = D_Button.GetComponent <Button>(); d_btn.onClick.AddListener(D_ButtonOnClick); Button one_btn = ONE_Button.GetComponent <Button>(); one_btn.onClick.AddListener(One_ButtonOnClick); Button two_btn = TWO_Button.GetComponent <Button>(); two_btn.onClick.AddListener(Two_ButtonOnClick); Button three_btn = THREE_Button.GetComponent <Button>(); three_btn.onClick.AddListener(Three_ButtonOnClick); Button four_btn = FOUR_Button.GetComponent <Button>(); four_btn.onClick.AddListener(Four_ButtonOnClick); Button five_btn = FIVE_Button.GetComponent <Button>(); five_btn.onClick.AddListener(Five_ButtonOnClick); Button return_Button = Return_Button.GetComponent <Button>(); Return_Button.onClick.AddListener(Return_ButtonOnClick); }
void Start() { Camera = GameObject.Find("Main Camera"); if (SceneManager.GetActiveScene().name != "main") { return; } if (ChangeScene.OldScene == "StageSelect") //じっくり { for (int j = 0; j <= SelectStage.GetMax(); j++) { string num = (j).ToString();//10の位を文字列に変換 for (int i = 0; i < 10; i++) { if (stage == num + i) { CameraPosSet(j, i); spre = (GameObject)Resources.Load("stages/Stage" + num + i); break; } } } } else if (ChangeScene.OldScene == "LevelSelect") //ぱにっく { switch (level) { case "Level1": Camera.transform.position = new Vector3(25.0f, 49.0f, 5.0f); spre = (GameObject)Resources.Load("panics/Panic01"); break; default: break; } } if (spre != null) { Instantiate(spre);//Prefabの呼び出し } }
//タッチ時の行動 void TouchAction(string name) { if (name == "<Back") { fade.outFlag = true; nextName = "ModeSelect"; } for (int i = 0; i <= SelectStage.GetMax(); i++) { string num = (i).ToString(); for (int j = 0; j < 10; j++) { if (name == num + j) { fade.outFlag = true; ChangeScene.OldScene = "StageSelect"; nextName = "main"; } } } }
public void OnClickedSelectStageButton(GameObject button) { if (button.transform.parent.name.Equals("Result")) { SceneManager.LoadScene("MainMenu"); gameManager.fsm.next = StateType.LoadTitle; } Debug.Log("SelectStageclicked"); MainMenu.SetActive(false); SelectStage.SetActive(true); for (int i = 0; i < gameManager.stages.Count; i++) { if (!gameManager.stages[i].isCleared) { SelectStage.transform.Find("stage" + (i + 1).ToString()).GetComponent <Button>().interactable = false; } } GameObject.Find("Art Design").GetComponent <MainArtDesign>().ChangeLensFlare(StateType.SelectStage); gameManager.fsm.next = StateType.SelectStage; }
public StageSelect(ContentManager content, GraphicsDevice graphicsDevice) { this.content = content; this.graphicsDevice = graphicsDevice; background = content.Load<Texture2D>("Config/background"); frame = content.Load<Texture2D>("Config/frame"); itemBox = content.Load<Texture2D>("Config/item_box"); enter = content.Load<Texture2D>("Config/enter"); config = content.Load<Texture2D>("Config/config"); stage = content.Load<Texture2D>("Config/stage"); enemy = content.Load<Texture2D>("Config/enemy"); start = content.Load<Texture2D>("Config/start"); small = content.Load<Texture2D>("Config/small"); regular = content.Load<Texture2D>("Config/regular"); big = content.Load<Texture2D>("Config/big"); few = content.Load<Texture2D>("Config/few"); much = content.Load<Texture2D>("Config/much"); selectLine = content.Load<Texture2D>("Config/select_line"); selectItem = content.Load<Texture2D>("Config/select_item"); configPosition = new Vector2(GameMain.ScreenWidth / 2.0f, 70); stagePosition = new Vector2(GameMain.ScreenWidth / 2.0f, 170); stageSelectPosition = new Vector2(GameMain.ScreenWidth / 2.0f, 230); enemyPosition = new Vector2(GameMain.ScreenWidth / 2.0f, 320); enemySelectPosition = new Vector2(GameMain.ScreenWidth / 2.0f, 380); startPosition = new Vector2(GameMain.ScreenWidth / 2.0f, 490); targetPosition = new Vector2(200, 0); select = Select.Stage; selectStage = SelectStage.Regular; selectEnemy = SelectEnemy.Regular; cueBGM = SoundManager.Instance.SoundBank.GetCue("config"); cueBGM.Play(); }
void D_ButtonOnClick() { iSelectJiki = 3; SelectJiki.SetActive(false); SelectStage.SetActive(true); }
public static void Main() { DataContainer data = CreateDataContainer(); QueryableEntity Person = new QueryableEntity(data.EntityRelationshipModel.FindByName("Person")); QueryableEntity Car = new QueryableEntity(data.EntityRelationshipModel.FindByName("Car")); Relationship Drives = (Relationship)data.EntityRelationshipModel.FindByName("Drives"); ModelMapping Map = data.ERMongoMapping; QueryableEntity Garage = new QueryableEntity(data.EntityRelationshipModel.FindByName("Garage")); RelationshipJoinOperator RJoinDrives = new RelationshipJoinOperator( Person, Drives, new List <QueryableEntity>() { Car }, Map); CartesianProductOperator CartesianOp = new CartesianProductOperator( Person, Garage, Map); ProjectArgument ProjectArg1 = new ProjectArgument(Person.GetAttribute("name"), Person, new BooleanExpr(true)); ProjectArgument ProjectArg2 = new ProjectArgument(Person.GetAttribute("surname"), Person, new BooleanExpr(true)); ProjectArgument ProjectArg3 = new ProjectArgument(Car.GetAttribute("reg_no"), Car, new BooleanExpr(true)); ProjectStage ProjectOp = new ProjectStage(new ProjectArgument[] { ProjectArg1, ProjectArg2, ProjectArg3 }, RJoinDrives.ComputeVirtualMap()); MapRule PersonRule = Map.FindMainRule(Person.Element); SelectArgument SelectArg = new SelectArgument(new EqExpr($"${PersonRule.GetRuleValueForAttribute( Person.GetAttribute( "surname" ) )}", "Smith")); SelectStage SelectOp = new SelectStage(SelectArg, Map); //List<MongoDBOperator> Operations = RJoinDrives.Run().Commands; //foreach ( MongoDBOperator Op in Operations ) //{ // Console.WriteLine( Op.GetType().Name ); // Console.WriteLine( Op.ToString() ); // Console.WriteLine( Op.ToJavaScript() ); // if ( Op is LookupOperator ) // { // LookupOperator OpAsLookup = (LookupOperator)Op; // foreach ( MongoDBOperator PipelineOp in OpAsLookup.Pipeline ) // { // Console.WriteLine( PipelineOp.GetType().Name ); // Console.WriteLine( PipelineOp.ToString() ); // Console.WriteLine( PipelineOp.ToJavaScript() ); // } // } //} QueryGenerator QueryGen = new QueryGenerator(new FromArgument(Person, Map), new List <AlgebraOperator>() { SelectOp }); string Query = QueryGen.Run(); Console.WriteLine($"Query: {Environment.NewLine}{Query}"); Console.Read(); }
void Return_ButtonOnClick() { SelectJiki.SetActive(true); SelectStage.SetActive(false); }
private void btn_review_Click(object sender, RoutedEventArgs e) { selectstage = SelectStage.review; datagrid_show(selectstage); }
private void btn_endprocessing_Click(object sender, RoutedEventArgs e) { selectstage = SelectStage.endprocessing; datagrid_show(selectstage); }
private void btn_unprocessed_Click(object sender, RoutedEventArgs e) { selectstage = SelectStage.newevent; datagrid_show(selectstage); }
public void Visit(SelectStage selectStage) { _columns = selectStage.Columns; }
public SceneInterface Update(GameTime gameTime) { // Spaceキー入力でゲーム画面へ移行 if (Input.Instance.PushKey(Keys.Space) && select == Select.Start) { SoundManager.Instance.SoundBank.PlayCue("ok"); cueBGM.Stop(AudioStopOptions.AsAuthored); return new GameIn(content, graphicsDevice, gameTime, selectStage, selectEnemy); } // タイトルへ if (Input.Instance.PushKey(Keys.B)) { SoundManager.Instance.SoundBank.PlayCue("cancel"); cueBGM.Stop(AudioStopOptions.AsAuthored); return new Title(content, graphicsDevice); } // 前の状態を保存 Select prevSelect = select; SelectStage prevSelectStage = selectStage; SelectEnemy prevSelectEnemy = selectEnemy; if (Input.Instance.PushKey(Keys.Up)) select--; if (Input.Instance.PushKey(Keys.Down)) select++; if (select < 0) select = 0; if ((int)select >= Enum.GetNames(typeof(Select)).Length) select = (Select)Enum.GetNames(typeof(Select)).Length - 1; if (Input.Instance.PushKey(Keys.Left)) switch (select) { case Select.Stage: selectStage--; break; case Select.Enemy: selectEnemy--; break; } if (Input.Instance.PushKey(Keys.Right)) switch (select) { case Select.Stage: selectStage++; break; case Select.Enemy: selectEnemy++; break; } if (selectStage < 0) selectStage = 0; if ((int)selectStage >= Enum.GetNames(typeof(SelectStage)).Length) selectStage = (SelectStage)Enum.GetNames(typeof(SelectStage)).Length - 1; if (selectEnemy < 0) selectEnemy = 0; if ((int)selectEnemy >= Enum.GetNames(typeof(SelectEnemy)).Length) selectEnemy = (SelectEnemy)Enum.GetNames(typeof(SelectEnemy)).Length - 1; // 前の状態から変わっていたら音を鳴らす if (select != prevSelect || selectStage != prevSelectStage || selectEnemy != prevSelectEnemy) SoundManager.Instance.SoundBank.PlayCue("select"); return this; }
private void Start() { _selectStage = FindObjectOfType <SelectStage>(); }
void Start() { m_Instance = this; }
void Awake() { m_Instance = this; // Debug.Log("cccc"); }