static void Prefix(SelectSpell __instance, LevelUpState state, UnitDescriptor unit)
 {
     if (IsAvailable())
     {
         Core.Debug($" - {nameof(SelectSpell)}.{nameof(SelectSpell.Apply)}({state.SelectedClass}[{state.NextClassLevel}], {unit}) - { __instance.Spellbook}[{__instance.SpellLevel}], {__instance.Spell}");
     }
 }
示例#2
0
        private Control GetUserInputControl(SearchTag stag)
        {
            string          switchname = stag.TagName;
            string          typename   = stag.MyRuntimePropertyValue.GetType().ToString();
            FlowLayoutPanel flp        = new FlowLayoutPanel();
            TextBox         tb;
            Button          b;
            NumericUpDown   nud;
            ComboBox        cb;

            switch (typename)
            {
            case "System.Boolean":
            {
                RadioButtonListItem itrue = new RadioButtonListItem
                {
                    Text = bool.TrueString
                };
                RadioButtonListItem ifalse = new RadioButtonListItem
                {
                    Text = bool.FalseString
                };
                RadioButtonList rdb = new RadioButtonList
                {
                    Text = stag.TagName
                };
                rdb.Items.Add(itrue);
                rdb.Items.Add(ifalse);
                rdb.SelectedIndexChanged += (sender, e) =>
                {
                    PropertyInfo info = stag.MyPropertyInfo;
                    info.SetValue(stag.MyParentTag.MyRuntimePropertyValue, itrue.Checked);
                    MySetTags.Add(stag);
                    UpdateDialog();
                };
                return(rdb);
            }

            case "System.String":
            {
                tb = new TextBox();
                flp.Controls.Add(tb);
                b = new Button
                {
                    Text = "OK"
                };
                b.Click += (sender, e) =>
                {
                    PropertyInfo info = stag.MyPropertyInfo;
                    info.SetValue(stag.MyParentTag.MyRuntimePropertyValue, tb.Text);
                    MySetTags.Add(stag);
                    UpdateDialog();
                };
                flp.Controls.Add(b);
                return(flp);
            }

            case "System.Int32":
            {
                nud = new NumericUpDown
                {
                    Minimum = int.MinValue,
                    Maximum = int.MaxValue
                };
                flp.Controls.Add(nud);
                b = new Button
                {
                    Text = "OK"
                };
                b.Click += (sender, e) =>
                {
                    PropertyInfo info = stag.MyPropertyInfo;
                    info.SetValue(stag.MyParentTag.MyRuntimePropertyValue, (int)nud.Value);
                    MySetTags.Add(stag);
                    UpdateDialog();
                };
                flp.Controls.Add(b);
                return(flp);
            }

            case "Chummer.Backend.Uniques.Tradition":
            {
                List <Tradition> traditions = Tradition.GetTraditions(MySearchCharacter.MyCharacter);
                cb = new ComboBox
                {
                    DataSource    = traditions,
                    DropDownStyle = ComboBoxStyle.DropDownList,
                    FlatStyle     = FlatStyle.Standard,
                    DisplayMember = "Name"
                };
                cb.SelectedValueChanged += (sender, e) =>
                {
                    if (_loading)
                    {
                        return;
                    }
                    PropertyInfo info = stag.MyPropertyInfo;
                    info.SetValue(stag.MyParentTag.MyRuntimePropertyValue, cb.SelectedValue);
                    stag.TagValue = (cb.SelectedValue as Tradition)?.Name ?? string.Empty;
                    MySetTags.Add(stag);
                    UpdateDialog();
                };
                flp.Controls.Add(cb);
                return(flp);
            }
            }
            object obj = stag.MyRuntimePropertyValue;

            if (!(obj is string) && obj is IList)
            {
                Type listtype = StaticUtils.GetListType(obj);
                if (listtype != null)
                {
                    switchname = listtype.Name;
                }
            }

            switch (switchname)
            {
            //these are sample implementations to get added one by one...
            case "Spell":
            {
                Button button = new Button
                {
                    Text = "select Spell"
                };
                button.Click += (sender, e) =>
                {
                    SelectSpell frmPickSpell = new SelectSpell(MySearchCharacter.MyCharacter);
                    frmPickSpell.ShowDialog(Program.MainForm);
                    // Open the Spells XML file and locate the selected piece.
                    XmlDocument objXmlDocument = MySearchCharacter.MyCharacter.LoadData("spells.xml");
                    XmlNode     objXmlSpell    = objXmlDocument.SelectSingleNode("/chummer/spells/spell[id = \"" + frmPickSpell.SelectedSpell + "\"]");
                    Spell       objSpell       = new Spell(MySearchCharacter.MyCharacter);
                    if (string.IsNullOrEmpty(objSpell.Name))
                    {
                        return;
                    }
                    objSpell.Create(objXmlSpell, string.Empty, frmPickSpell.Limited, frmPickSpell.Extended, frmPickSpell.Alchemical);
                    MySearchCharacter.MyCharacter.Spells.Add(objSpell);
                    SearchTag spellsearch = new SearchTag(stag.MyPropertyInfo, stag.MyRuntimeHubClassTag)
                    {
                        MyRuntimePropertyValue = objSpell,
                        MyParentTag            = stag,
                        TagName        = objSpell.Name,
                        TagValue       = string.Empty,
                        SearchOperator = "exists"
                    };
                    MySetTags.Add(spellsearch);
                    UpdateDialog();
                };
                return(button);
            }

            case "Quality":
            {
                Button button = new Button
                {
                    Text = "select Quality"
                };
                button.Click += ((sender, e) =>
                    {
                        SelectQuality frmPick = new SelectQuality(MySearchCharacter.MyCharacter);
                        frmPick.ShowDialog(Program.MainForm);
                        // Open the Spells XML file and locate the selected piece.
                        XmlDocument objXmlDocument = MySearchCharacter.MyCharacter.LoadData("qualities.xml");
                        XmlNode objXmlNode = objXmlDocument.SelectSingleNode("/chummer/qualities/quality[id = \"" + frmPick.SelectedQuality + "\"]");
                        Quality objQuality = new Quality(MySearchCharacter.MyCharacter);
                        List <Weapon> lstWeapons = new List <Weapon>();
                        objQuality.Create(objXmlNode, QualitySource.Selected, lstWeapons);
                        MySearchCharacter.MyCharacter.Qualities.Add(objQuality);
                        SearchTag newtag = new SearchTag(stag.MyPropertyInfo, stag.MyRuntimeHubClassTag)
                        {
                            MyRuntimePropertyValue = objQuality,
                            MyParentTag = stag,
                            TagName = objQuality.Name,
                            TagValue = string.Empty,
                            SearchOperator = "exists"
                        };
                        MySetTags.Add(newtag);
                        UpdateDialog();
                    });
                return(button);
            }
            }
            return(null);
        }