public void BtnSelect_OnClickEventHandler(UIButton sender) { //NGUIUtil.DebugLog(string.Format("选取了 炮弹兵:"+Info.m_name)); //SoldierInfoWnd wnd = WndManager.FindDialog<SoldierInfoWnd>(); //if (wnd) //{ // if (m_info!=null) // { // wnd.SetData(m_info); // } //} SoldierScrollWnd scrollWnd = WndManager.FindDialog <SoldierScrollWnd>(); if (scrollWnd) { scrollWnd.DoSelectItem(transform); } else { SelectSoldierwnd selectWnd = WndManager.FindDialog <SelectSoldierwnd>(); if (selectWnd) { selectWnd.SelectSoldier(m_info.ID); } } }
public void SetDead(int SoldierTypeID, SelectSoldierwnd wnd) { if (wnd != null) { NGUIUtil.SetPanelClipping(wnd.MyHead.PanelMask, UIDrawCall.Clipping.None); } GetComponent <Collider>().enabled = false; //MyHead.BtnSelect.enabled = false; NGUIUtil.Set2DSpriteGraySV(MyHead.SprItem, "Textures/role/", SoldierTypeID.ToString()); }
void BtnYes_OnClickEventHandler(UIButton sender) { if (m_selectCaptainID == 0) { return; } // NGUIUtil.ShowFreeSizeTipWnd(30000037, SaveCallBack, 2); CangKuWnd cangkuWnd = WndManager.FindDialog <CangKuWnd>(); if (cangkuWnd) { cangkuWnd.SetCaption(m_selectCaptainID); } SelectSoldierwnd soldierWnd = WndManager.FindDialog <SelectSoldierwnd>(); if (soldierWnd != null) { soldierWnd.SetBlackScienceID(m_selectCaptainID); } SaveCallBack(); }
public void BtnSelect_OnClickEventHandler() { if (m_iItemType == 3) { if (m_bSelect) { return; } m_bSelect = true; SoldierScrollWnd scrollWnd = WndManager.FindDialog <SoldierScrollWnd>(); if (scrollWnd) { scrollWnd.DoSelectItem(transform); } else { SelectSoldierwnd selectWnd = WndManager.FindDialog <SelectSoldierwnd>(); if (selectWnd) { selectWnd.SelectSoldier(Soldier.ID); } } return; } if (m_iItemType != 0) { return; } int id = 0; if (m_ShipBuildType == ShipBuildType.BuildRoom) { id = m_WareHouse [0].ID; } else if (m_ShipBuildType == ShipBuildType.Soldier) { id = Soldier.ID; } if (TouchMoveManager.CheckHaveExist(m_ShipBuildType, id)) { return; } CangKuWnd wnd = WndManager.FindDialog <CangKuWnd>(); //PlaneClickGrid.HideCangKuUI(); if (m_ShipBuildType == ShipBuildType.BuildRoom) { BattleEnvironmentM.CreateBuildingFromWarehouse(m_WareHouse [0]); m_WareHouse.RemoveAt(0); if (wnd) { wnd.RefreshTrapUI(); } } else if (m_ShipBuildType == ShipBuildType.Soldier) { ShipPlan P = ShipPlanDC.GetCurShipPlan(); if (P.CheckSoldierUpMaxCount() == true) { NGUIUtil.ShowTipWndByKey("88800014", 2.0f); } else { BattleEnvironmentM.CreateSoldierFromWarehouse(Soldier.ID); wnd.RefreshSoldierUI(CombatLoactionType.ALL); } } }