//Vector2 temp = new Vector2(); private void Awake() { if (instance == null) { instance = this; } Scene getName = SceneManager.GetActiveScene(); PlayerPrefs.SetString("Scene", getName.name); PlayerPrefs.SetString("LastScene", getName.name); if (LoadingScene.instance != null) { LoadingScene.instance.FadeOut = true; } if (Map.instance != null) { Destroy(Map.instance); } int i = 0; foreach (GameObject _planet in planets) { i++; } PlayerPrefs.SetInt("LastPlanetID", i); if (PlayerPrefs.GetInt("AutoFlying") == 1 && PlayerPrefs.GetInt("PlayingPlanet") != -1) { StartCoroutine(ChangeToScene(PlayerPrefs.GetInt("CompleteLastPlanet"))); PlayerPrefs.SetInt("AutoFlying", 0); } _IsGameStartedForTheFirstTime(); _setOpenPlanet(); _setSpaceshipPosition(); // PlayerPrefs.SetInt("IsGameStartedForTheFirstTime"); }
// Start is called before the first frame update void Start() { selectPlanetManager = GameObject.Find("SelectPlanetManager").GetComponent <SelectPlanetManager>(); text = GetComponent <Text>(); }