/// <summary> /// Play stored queue /// </summary> public void Play() { selectObject.ResetColor(); testAvatarBehavior.RunInstruction(queueController.GETQueue()); QueueStart?.Invoke(); WalkTargetManager.getInstance().MinWalkTargets(); }
/// <summary> /// Place left hand on selected object /// </summary> public void PlaceLeftHand() { GameObject go = selectObject.GetObject(); Vector3 hitPoint = selectObject.GetHitPoint(); Vector3 hitPointNormal = selectObject.GetHitPointNormal(); selectObject.ResetColor(); if (go != null) { if (!HandChecker.HasLeftHand(go) && !HandChecker.IsAnyHand(go)) { if (go.GetComponent <Rigidbody>() != null) { //Destroy the RigidBody Destroy(go.GetComponent <Rigidbody>()); //_hasRigidBody = true; } Vector3 rotationLeft = new Vector3(); //load leftHandPrefab and instantiate it with the predetermined parameters GameObject leftHandPrefab = Resources.Load("HandPrefab" + Path.DirectorySeparatorChar + "LeftHand") as GameObject; GameObject leftHand = Instantiate(leftHandPrefab, hitPoint + selectObject.GetDragAndRotate().GetOffsetAfterDrag() + hitPointNormal * OffSetValue, Quaternion.Euler(rotationLeft)); leftHand.transform.SetParent(go.transform); leftHand.transform.rotation = Quaternion.FromToRotation(-leftHand.transform.right, hitPointNormal); //Add a BoxCollider to the hand _boxColliderLeftHand = leftHand.AddComponent <BoxCollider>(); adjustBoxCollider(_boxColliderLeftHand, 0); } } }