public void ShowMenu(Action <Module> modulePrefabSelected) { SelectModule selectModule = GameObject.FindObjectOfType <SelectModule> (); habitatButton.onClick.AddListener(() => { selectModule.ShowSelectPrefabs(RadialMenuAction.HABITAT, modulePrefabSelected); Destroy(this.gameObject); }); fuelButton.onClick.AddListener(() => { selectModule.ShowSelectPrefabs(RadialMenuAction.FUEL, modulePrefabSelected); Destroy(this.gameObject); }); propulsionButton.onClick.AddListener(() => { selectModule.ShowSelectPrefabs(RadialMenuAction.PROPULSION, modulePrefabSelected); Destroy(this.gameObject); }); cancelButton.onClick.AddListener(() => { Destroy(this.gameObject); }); }
public void SetSelect(int petId) { SelectModule.Watch(petId); }