private void LoadTextures() { SpriteBatch = new SpriteBatch(GraphicsDevice); LoadTexturesToMap(); LoadTexturesToScoreBar(); LoadMenuTextures(); StartMenu.LoadButtonSound(Content.Load <SoundEffect>("sound\\button")); SelectCharactersMenu.LoadButtonSound(Content.Load <SoundEffect>("sound\\button")); EndGameMenu.LoadButtonSound(Content.Load <SoundEffect>("sound\\button")); }