public void SelectedPuzzle() { selectedPuzzle = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name; selectLevel.SetSelectedPuzzle(selectedPuzzle); StartCoroutine(ShowPuzzleLevelSelectMenu()); }
public void SelectedPuzzle () { starsLocker.DeactivateStars (); selectedPuzzle = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name; puzzleGameManager.SetSelectedPuzzle (selectedPuzzle); levelLocker.CheckWhichLevelsAreUnlocked (selectedPuzzle); selectLevel.SetSelectedPuzzle (selectedPuzzle); StartCoroutine (ShowPuzzleLevelSelectMenu ()); }
public void SelectedPuzzle() { // capture the name of the button that is clicked on selectedPuzzle = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject.name; // inform puzzle game manager which PUZZLE was selected puzzleGameManager.SetSelectedPuzzle(selectedPuzzle); // pass the name to set the selected Puzzle selectLevel.SetSelectedPuzzle(selectedPuzzle); StartCoroutine(ShowPuzzleLevelSelectMenu()); }