private SelectCursor selectCursorCs; // SelectCursorスクリプト // Start is called before the first frame update void Start() { // SpriteRendererを取得 m_spRender = gameObject.GetComponent <SpriteRenderer>(); // メインスプライトに設定 m_spRender.sprite = MainSprite; // SelectCursorスクリプトを取得 selectCursorCs = gameObject.GetComponent <SelectCursor>(); }
private SelectCursor selectCursorCs; // SelectCursorスクリプト // Start is called before the first frame update void Start() { // パーティクルシステムの初期化 particle = this.GetComponent <ParticleSystem>(); // パーティクルの停止 particle.Stop(); // SelectCursorスクリプトを取得 selectCursorCs = gameObject.GetComponent <SelectCursor>(); }
private void DrawCursor() { if (editMode == EditMode.LineModeD || editMode == EditMode.CircleModeD || editMode == EditMode.SplineD || editMode == EditMode.Spline1 || editMode == EditMode.Spline2) { SelectCursor.DrawXCursor(gBuff, ViewBox.xOffset, ViewBox.yOffset, ViewBox.scaleCoefficient); } if (editMode == EditMode.LineModeD || editMode == EditMode.LineModeM || editMode == EditMode.CircleModeM || editMode == EditMode.CircleModeD || editMode == EditMode.SplineM) { LastCursor.DrawXCursor(gBuff, ViewBox.xOffset, ViewBox.yOffset, ViewBox.scaleCoefficient); } }