示例#1
0
    private SelectCursor selectCursorCs;   // SelectCursorスクリプト

    // Start is called before the first frame update
    void Start()
    {
        // SpriteRendererを取得
        m_spRender = gameObject.GetComponent <SpriteRenderer>();
        // メインスプライトに設定
        m_spRender.sprite = MainSprite;

        // SelectCursorスクリプトを取得
        selectCursorCs = gameObject.GetComponent <SelectCursor>();
    }
示例#2
0
    private SelectCursor selectCursorCs;   // SelectCursorスクリプト

    // Start is called before the first frame update
    void Start()
    {
        // パーティクルシステムの初期化
        particle = this.GetComponent <ParticleSystem>();
        // パーティクルの停止
        particle.Stop();

        // SelectCursorスクリプトを取得
        selectCursorCs = gameObject.GetComponent <SelectCursor>();
    }
示例#3
0
 private void DrawCursor()
 {
     if (editMode == EditMode.LineModeD || editMode == EditMode.CircleModeD || editMode == EditMode.SplineD || editMode == EditMode.Spline1 || editMode == EditMode.Spline2)
     {
         SelectCursor.DrawXCursor(gBuff, ViewBox.xOffset, ViewBox.yOffset, ViewBox.scaleCoefficient);
     }
     if (editMode == EditMode.LineModeD || editMode == EditMode.LineModeM || editMode == EditMode.CircleModeM || editMode == EditMode.CircleModeD || editMode == EditMode.SplineM)
     {
         LastCursor.DrawXCursor(gBuff, ViewBox.xOffset, ViewBox.yOffset, ViewBox.scaleCoefficient);
     }
 }