public void Should_have_correct_log_entry() { var subject = new SelectCardsHandler(); var data = subject.Run(CreateStep()); data.Log.Last().Should().Be($"{PlayerDisplay} has selected their cards."); }
public void Should_have_correct_cards(bool isHost) { var subject = new SelectCardsHandler(); var data = subject.Run(CreateStep(isHost)); var cards = isHost ? data.HostCards : data.ChallengerCards; cards.Should().BeEquivalentTo(Cards); }
public void Should_throw_CardsAlreadySelectedException(bool isHost) { var gameData = new GameData(); if (isHost) { gameData.HostCards = Cards; } else { gameData.ChallengerCards = Cards; } var subject = new SelectCardsHandler(); Action act = () => subject.ValidateAndThrow(CreateStep(isHost, gameData)); act.Should() .Throw <CardsAlreadySelectedException>() .Where(x => x.GameData == gameData && x.IsHost == isHost); }