public virtual string CreateSelectClause(QueryPartCollector queryPartCollector) { StringBuilder selectClause = new StringBuilder(); if (queryPartCollector != null && queryDescriptor != null && queryPartCollector.SelectPartKeys != null) { bool isFirstElement = true; foreach (object key in queryPartCollector.SelectPartKeys) { if (isFirstElement) { isFirstElement = false; selectClause.Append(" select "); } else { selectClause.Append(" , "); } SelectBase selectPart = (SelectBase)queryDescriptor.SelectParts[key]; selectClause.Append(selectPart.ToPhrase()); selectClause.Append(" "); } } return(selectClause.ToString()); }
private void Awake() { rt = GetComponent <RectTransform>(); boxText = transform.Find("[Text]").GetComponent <Text>(); boxImage = transform.Find("[Image]").GetComponent <Image>(); originText = boxText.text; selectBase = transform.parent.GetComponent <SelectBase>(); }
public static List <SelectBase> ToDropdownList(this HtmlDocument doc, string filtro) { List <SelectBase> list = new List <SelectBase>(); var documentoFiltrado = doc.DocumentNode.SelectNodes(filtro); if (documentoFiltrado != null) { foreach (HtmlNode elemento in documentoFiltrado) { SelectBase item = new SelectBase(); item.value = elemento.Attributes["value"].Value.Trim(); item.text = elemento.InnerText.Trim(); if (!String.IsNullOrEmpty(item.text.Trim())) { list.Add(item); } } } return(list); }
public static ClientBasePacket HandlePacket(byte[] data, int offset, GameSession client) { // Calculate message size var size = (short)((data[offset + 1] << 8) + data[offset]); // Copy the packet to a new byte array // Skipping the header var packet = new byte[size]; Array.Copy(data, offset, packet, 0, size); ClientBasePacket msg; // Get the id var id = packet[2]; // Handle the packet // TODO: Can we group these into login / game / etc? switch (id) { case 0x00: msg = new ProtocolVersion(packet, client); break; case 0x01: msg = new ValidateClient(packet, client); break; case 0x03: msg = new ConnectClient(packet, client); break; case 0x04: msg = new ConnectSwitch(packet, client); break; case 0x05: msg = new SwitchServer(packet, client); break; case 0x06: msg = new ServerTime(packet, client); break; case 0x07: msg = new Message(packet, client); break; case 0x0d: msg = new Log(packet, client); break; case 0x0c: msg = new SyncMoney(packet, client); break; case 0x11: msg = new FactoryModifyUnit(packet, client); break; case 0x12: msg = new FactoryModifyEnd(packet, client); break; case 0x16: msg = new IsValidName(packet, client); break; case 0x17: msg = new FactoryChangeUnitName(packet, client); break; case 0x18: msg = new RequestInventory(packet, client); break; case 0x19: msg = new RequestSearchGame(packet, client); break; case 0x1b: msg = new CreateGame(packet, client); break; case 0x1c: msg = new EnterGame(packet, client); break; case 0x1f: msg = new ListUser(packet, client); break; case 0x20: msg = new Ready(packet, client); break; case 0x21: msg = new Exit(packet, client); break; case 0x22: msg = new StartGame(packet, client); break; case 0x2b: msg = new SelectBase(packet, client); break; case 0x2c: msg = new ReadyGame(packet, client); break; case 0x2e: msg = new RequestPalette(packet, client); break; case 0x2f: msg = new MoveUnit(packet, client); break; case 0x30: msg = new AimUnit(packet, client); break; case 0x31: msg = new StartAttack(packet, client); break; case 0x32: msg = new StopAttack(packet, client); break; case 0x35: msg = new RequestRegain(packet, client); break; case 0x38: msg = new ModeSniper(packet, client); break; case 0x3a: msg = new RequestChangeWeaponset(packet, client); break; case 0x3b: msg = new RequestQuitBattle(packet, client); break; case 0x3f: msg = new BuyList(packet, client); break; case 0x40: msg = new RequestGoodsData(packet, client); break; case 0x46: msg = new RequestAvatarInfo(packet, client); break; case 0x47: case 0x48: case 0x49: case 0x4a: case 0x4b: case 0x4c: case 0x4d: msg = new RequestStatsInfo(packet, client); break; case 0x4e: msg = new RequestBestInfo(packet, client); break; case 0x57: msg = new TutorialSelect(packet, client); break; case 0x5a: msg = new UnAimUnit(packet, client); break; case 0x63: msg = new MsgConnect(packet, client); break; case 0x64: msg = new MsgUserStateInfo(packet, client); break; case 0x66: msg = new MsgUserClanInfo(packet, client); break; case 0x67: msg = new MsgGetBuddyList(packet, client); break; case 0x69: msg = new MsgGetChannelList(packet, client); break; case 0x6a: msg = new MsgJoinChannel(packet, client); break; case 0x6b: msg = new MsgLeaveChannel(packet, client); break; case 0x6c: msg = new MsgChannelChatting(packet, client); break; case 0x71: msg = new RequestOperator(packet, client); break; case 0x72: msg = new SelectOperator(packet, client); break; default: msg = new UnknownPacket(packet, client); //Console.WriteLine("Unknown packet id [{0}] from user {1}", id, client.GetUserName()); break; } return(msg); }