IEnumerator CameraPirataTransfo() { yield return(new WaitForSeconds(1)); pirata = GameObject.FindWithTag("Pirata").transform; // LINHA QUE PEGA A POSISÇAO DO PIRATA PARA SEGUIR float newPosition = Mathf.SmoothDamp(transform.position.y, pirata.position.y, ref yVelocity, smoothTime); transform.position = new Vector3(pirata.position.x, newPosition, transform.position.z); yield return(new WaitForSeconds(0.2f)); minhacamera = SelecionarCamera.pirata; }
void Start() { gm = this; minhacamera = SelecionarCamera.pirata; }