public select_type(int ID, int baseforce, Sprite image, Hand_State init_state) { sel_state = new Non_Select(); this.ID = ID; this.Win = ID + 1; if (Win >= 5) { Win = 0; } this.Lose = ID - 1; if (Lose < 0) { Lose = 4; } this.baseforce = baseforce; this.information = image; force = 0; this.hand_state = init_state; Stack(this.hand_state.Clone(this)); }
public bool available(ref Sel_State state) { return(false); }
public bool available(ref Sel_State state) { state = new Use_Select(); return(true); }
public virtual void refresh() { sel_state = new Non_Select(); }
public Enhance_Base() { sel_state = new Non_Select(); }
public virtual void init() { sel_state = new Non_Select(); //次ターンの選択で「選択済み」から「未選択」にする。 }