/// <summary> /// Releases unmanaged and - optionally - managed resources. /// </summary> /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { _segmentationContext.Dispose(); } _disposed = true; } }
public void TearDownClass() { _segmentation.Dispose(); }
public void TearDownFixture() { _segmentation.Dispose(); _segmentation = null; }
/// <summary> /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. /// </summary> public void Dispose() { _segmentation.Dispose(); }