示例#1
0
    IEnumerator HitAndRun()
    {
        behaviour = new FleeBehaviourLogic(gameObject);
        yield return(new WaitForSeconds(1.0F));

        behaviour = new SeekBehaviourLogic(gameObject);
    }
示例#2
0
    protected override void Start()
    {
        base.Start();

        Health.InitializeContainer(3, 3);

        itemDropType       = ItemDropType.COMMON;
        itemDropPercentage = 100;
        isFreezable        = true;
        isFrozen           = false;

        behaviour = new SeekBehaviourLogic(gameObject);
    }
示例#3
0
    protected override void Start()
    {
        base.Start();

        Health.InitializeContainer(1, 1);

        movementSpeed      = Random.Range(0.4F, 0.75F);
        itemDropPercentage = 50;
        itemDropType       = ItemDropType.COMMON;
        isFreezable        = true;


        behaviour = new SeekBehaviourLogic(gameObject);
    }