private void Start() { status = SeedStatus.Idle; player = PlayerCtroller.Instance.gameObject.transform; }
void Game_DayIncrimented(object sender, EventArgs e) { if (this.Age < this.MaxAge) { this.MoistureLevel += this.MoistureAbsorbtionRate; if (this.MoistureLevel > 1) { this.OnGerminated(new SeedGerminatedEventArgs() { Plant = this.Plant }); this.Status = SeedStatus.Germinated; } } else { this.Status = SeedStatus.Dead; } this.Age++; }