//Tundra Terrain - 2
    //TODO - add area for shore or add hills
    //TODO - improve and add yellow grass and rocks
    public void MakeTundraTerrain()
    {
        tileSize = 4f;
        seed     = new Seed(125, 125);
        seedGen  = new SeedGenerator(seed);

        seedGen.SetMapDouble();

        seedGen.SeedProperties(true, false, false, false, false);
        seedGen.SetMapRandom(2);

        RunTerrainMaker();
    }
    //Spire terrain - 16
    public void MakeSpireTerrain()
    {
        tileSize = 4f;
        seed     = new Seed(125, 125);
        seedGen  = new SeedGenerator(seed);
        seedGen.SetMapDouble();
        seedGen.SetMapRandom(2);

        seedGen.SeedProperties(true, false, false, false, false);
        Vector2Int direction = new Vector2Int(1, 0);
        Vector2Int location  = new Vector2Int(10, 10);

        seedGen.Line(5, 10, direction, location);

        Vector2 radius = new Vector2(49, 49);
        Vector2 center = new Vector2(50, 50);

        seedGen.CircleFill(radius, center, 2.5f);

        seedGen.SeedProperties(false, false, false, false, false);
        radius = new Vector2(10, 10);
        center = new Vector2(30, 30);
        seedGen.CircleFill(radius, center, 5);

        radius = new Vector2(9, 9);
        center = new Vector2(30, 30);
        seedGen.CircleFill(radius, center, 6);

        radius = new Vector2(8, 8);
        center = new Vector2(30, 30);
        seedGen.CircleFill(radius, center, 7);

        radius = new Vector2(7, 7);
        center = new Vector2(30, 30);
        seedGen.CircleFill(radius, center, 8);

        radius = new Vector2(6, 6);
        center = new Vector2(30, 30);
        seedGen.CircleFill(radius, center, 9);

        center = new Vector2(90, 25);
        seedGen.SquareFill(radius, center, 15);
        RunTerrainMaker();
    }