private void Start() { seedControllerWrapper = GameObject.Find("SeedController"); seedController = seedControllerWrapper.GetComponent <SeedController>(); Debug.Log("seedController: " + seedController.ToString()); InitRefreshMesh(); }
private void Start() { seedControllerWrapper = GameObject.Find("SeedController"); seedController = seedControllerWrapper.GetComponent <SeedController>(); Debug.Log("seedController: " + seedController.ToString()); InitRefreshMesh(); }