/// <summary>
        /// Adds a new employee to the crew manifest, generating new records.
        /// Will not generate certain records for certain jobs, like security records for AI.
        /// </summary>
        /// <returns>A new crew manifest entry.</returns>
        public CrewManifestEntry AddMember(PlayerScript script, JobType jobType)
        {
            CrewManifestEntry entry = new CrewManifestEntry()
            {
                Name    = script.playerName,
                JobType = jobType,
            };

            CrewManifest.Add(entry);

            //Updates clients about the amount of this job
            ServerAddJob(jobType);

            entry.SecurityRecord = GenerateSecurityRecord(script, jobType);
            SecurityRecords.Add(entry.SecurityRecord);

            return(entry);
        }
 void OnRoundRestart(Scene scene, Scene newScene)
 {
     CrewManifest.Clear();
     SecurityRecords.Clear();
 }