// ------------------------- ReceiveCallback ------------------------- // receive MailMessage in background thread. private void ReceiveCallback(IAsyncResult InResult) { try { // Retrieve the state object and the client socket // from the asynchronous state object. Pop3StateObject sockThreadState = (Pop3StateObject)InResult.AsyncState; SocketExchange sockEx = sockThreadState.SockEx; Socket client = sockEx.ConnectedSocket; SecureSocket secureSock = sockEx.ConnectedSecureSocket; bool InlRcv = true; while (true) { // receive from the socket. int ReadCx; if (InlRcv == true) { if (client != null) { ReadCx = client.EndReceive(InResult); } else { ReadCx = secureSock.EndReceive(InResult); } } else { if (client != null) { ReadCx = client.Receive( sockThreadState.buffer, 0, Pop3StateObject.BufferSize, SocketFlags.None); } else { ReadCx = secureSock.Receive( sockThreadState.buffer, 0, Pop3StateObject.BufferSize, SocketFlags.None); } } InlRcv = false; // did not receive anything. probably should leave. if (ReadCx == 0) { break; } // There might be more data, // so store the data received so far. string block = Encoding.ASCII.GetString(sockThreadState.buffer, 0, ReadCx); sockThreadState.sb.Append(block); // is this the end of the message if (Stringer.Tail(sockThreadState.sb, 5) == "\r\n.\r\n") { break; } } } catch (Exception e) { throw new Pop3ReceiveException( "ReceiveCallback error" + e.ToString( )); } finally { m_manualEvent.Set( ); } }