public VisibleSectorsStrategyAll(SectorManagerUnity sectorManagerUnity, SectorManager sectorManager) { foreach (Sector sector in sectorManager.sectors) { sectorManagerUnity.GetSectorUnityFromCache(sector); } }
public VisibleSectorsStrategyRadius(SectorManagerUnity sectorManagerUnity, SectorManager sectorManager, Player player, PlayerUnity playerUnity) { this.sectorManager = sectorManager; this.player = player; this.playerUnity = playerUnity; this.sectorManagerUnity = sectorManagerUnity; }
public void Start() { //Application.RegisterLogCallback(HandleLog); Application.logMessageReceived += HandleLog; MeshUtils.InitStaticValues(); CubeWorldPlayerPreferences.LoadPreferences(); PreferencesUpdated(); State = state = GameManagerUnityState.MAIN_MENU; mainMenu = new MainMenu(this); sectorManagerUnity = new SectorManagerUnity(this); objectsManagerUnity = new CWObjectsManagerUnity(this); fxManagerUnity = new CWFxManagerUnity(this); worldManagerUnity = new WorldManagerUnity(this); Screen.autorotateToLandscapeLeft = true; Screen.autorotateToLandscapeRight = true; Screen.autorotateToPortrait = false; Screen.autorotateToPortraitUpsideDown = false; WidthRatio = Screen.width / virtualWidth; HeightRatio = Screen.height / virtualWidth; }
public void Start() { Application.RegisterLogCallback(HandleLog); MeshUtils.InitStaticValues(); CubeWorldPlayerPreferences.LoadPreferences(); PreferencesUpdated(); State = state = GameManagerUnityState.MAIN_MENU; mainMenu = new MainMenu(this); sectorManagerUnity = new SectorManagerUnity(this); objectsManagerUnity = new CWObjectsManagerUnity(this); fxManagerUnity = new CWFxManagerUnity(this); worldManagerUnity = new WorldManagerUnity(this); }
public VisibleSectorsStrategyAll(SectorManagerUnity sectorManagerUnity, SectorManager sectorManager) { foreach (Sector sector in sectorManager.sectors) sectorManagerUnity.GetSectorUnityFromCache(sector); }