static public void LoadPreferences()
    {
        farClipPlanes = new int[6];
        farClipPlanes[0] = 1024;
        farClipPlanes[1] = 512;
        farClipPlanes[2] = 256;
        farClipPlanes[3] = 128;
        farClipPlanes[4] = 64;
        farClipPlanes[5] = 32;

        viewDistance = PlayerPrefs.GetInt("ViewDistance", 0);
        showFPS = PlayerPrefs.GetInt("ShowFPS", 0) != 0;
        showHelp = PlayerPrefs.GetInt("ShowHelp", 1) != 0;
        showEngineStats = PlayerPrefs.GetInt("ShowEngineStats", 0) != 0;
        visibleStrategy = (SectorManagerUnity.VisibleStrategy) System.Enum.Parse(typeof(SectorManagerUnity.VisibleStrategy), PlayerPrefs.GetString("VisibleStrategy", "All"), true);
    }
示例#2
0
    static public void LoadPreferences()
    {
        farClipPlanes    = new int[6];
        farClipPlanes[0] = 1024;
        farClipPlanes[1] = 512;
        farClipPlanes[2] = 256;
        farClipPlanes[3] = 128;
        farClipPlanes[4] = 64;
        farClipPlanes[5] = 32;

        viewDistance    = PlayerPrefs.GetInt("ViewDistance", 0);
        showFPS         = PlayerPrefs.GetInt("ShowFPS", 0) != 0;
        showHelp        = PlayerPrefs.GetInt("ShowHelp", 1) != 0;
        showEngineStats = PlayerPrefs.GetInt("ShowEngineStats", 0) != 0;
        visibleStrategy = (SectorManagerUnity.VisibleStrategy)System.Enum.Parse(typeof(SectorManagerUnity.VisibleStrategy), PlayerPrefs.GetString("VisibleStrategy", "All"), true);
    }