void Start() { _sectionBehaviour = GetComponent <SectionBehaviour> (); float flip = Mathf.Pow(-1f, Random.Range(0, 2)); Vector3 position = m_Section.transform.localPosition; position.x *= flip; m_Offset *= flip; m_Section.transform.localPosition = position; StartCoroutine(WaitAndAnimate()); }
void Start() { _sectionBehaviour = GetComponent <SectionBehaviour> (); StartCoroutine(WaitAndAnimate()); }