void Start()
    {
        _sectionBehaviour = GetComponent <SectionBehaviour> ();

        float   flip     = Mathf.Pow(-1f, Random.Range(0, 2));
        Vector3 position = m_Section.transform.localPosition;

        position.x *= flip;
        m_Offset   *= flip;
        m_Section.transform.localPosition = position;

        StartCoroutine(WaitAndAnimate());
    }
示例#2
0
 void Start()
 {
     _sectionBehaviour = GetComponent <SectionBehaviour> ();
     StartCoroutine(WaitAndAnimate());
 }