void Start() { player = GameObject.Find("Player"); playerVal = player.GetComponent <PlayerValues>(); instantiatedPrefabs = new List <GameObject>(); navigationBarImage = GameObject.Find("NavigationBar").GetComponent <Image>(); cnbDescriptionText = GameObject.Find("NavigationBar/CNBDescription").GetComponent <Text>(); chooseAndBuyText = GameObject.Find("NavigationBar/ChooseAndBuyText").GetComponent <Text>(); secondaryWeaponController = player.GetComponent <SecondaryWeaponController>(); skillsController = player.GetComponent <SkillsController>(); GetAllData(); }
void Start() { weaponsCNB = GameObject.Find("WeaponsCNB"); weaponChooseCanvas = GameObject.Find("ChooseWeaponCanvas"); inGameCanvas = GameObject.Find("InGameCanvas"); startCanvas = GameObject.Find("StartCanvas"); pauseCanvas = GameObject.Find("PauseCanvas"); gameController = GameObject.Find("Player").GetComponent <GameController>(); player = GameObject.Find("Player"); playerVal = player.GetComponent <PlayerValues>(); secondaryWeaponController = player.GetComponent <SecondaryWeaponController>(); skillsController = player.GetComponent <SkillsController>(); player.GetComponent <SpawnEnemies>().enabled = false; GameObject.Find("WeaponEnd").GetComponent <PlayerShooting>().enabled = false; playerVal.UpdateCoinsValue(0); HidePauseCanvas(); HideCNBCanvas(); HideInGameCanvas(); }