示例#1
0
 void Start()
 {
     player                    = GameObject.Find("Player");
     playerVal                 = player.GetComponent <PlayerValues>();
     instantiatedPrefabs       = new List <GameObject>();
     navigationBarImage        = GameObject.Find("NavigationBar").GetComponent <Image>();
     cnbDescriptionText        = GameObject.Find("NavigationBar/CNBDescription").GetComponent <Text>();
     chooseAndBuyText          = GameObject.Find("NavigationBar/ChooseAndBuyText").GetComponent <Text>();
     secondaryWeaponController = player.GetComponent <SecondaryWeaponController>();
     skillsController          = player.GetComponent <SkillsController>();
     GetAllData();
 }
    void Start()
    {
        weaponsCNB         = GameObject.Find("WeaponsCNB");
        weaponChooseCanvas = GameObject.Find("ChooseWeaponCanvas");
        inGameCanvas       = GameObject.Find("InGameCanvas");
        startCanvas        = GameObject.Find("StartCanvas");
        pauseCanvas        = GameObject.Find("PauseCanvas");
        gameController     = GameObject.Find("Player").GetComponent <GameController>();

        player    = GameObject.Find("Player");
        playerVal = player.GetComponent <PlayerValues>();
        secondaryWeaponController = player.GetComponent <SecondaryWeaponController>();
        skillsController          = player.GetComponent <SkillsController>();

        player.GetComponent <SpawnEnemies>().enabled = false;
        GameObject.Find("WeaponEnd").GetComponent <PlayerShooting>().enabled = false;

        playerVal.UpdateCoinsValue(0);
        HidePauseCanvas();
        HideCNBCanvas();
        HideInGameCanvas();
    }