internal void Save() { Dispatcher.BeginInvoke(new Action(() => { if (MainSkills.Count == 0 && SecondarySkills.Count == 0 && HiddenSkills.Count == 0) { return; } var root = new XElement("Skills"); MainSkills.ToList().ForEach(mainSkill => { var tag = mainSkill.CooldownType.ToString(); root.Add(new XElement(tag, new XAttribute("id", mainSkill.Skill.Id), new XAttribute("row", 1), new XAttribute("name", mainSkill.Skill.ShortName))); }); SecondarySkills.ToList().ForEach(secSkill => { var tag = secSkill.CooldownType.ToString(); root.Add(new XElement(tag, new XAttribute("id", secSkill.Skill.Id), new XAttribute("row", 2), new XAttribute("name", secSkill.Skill.ShortName))); }); HiddenSkills.ToList().ForEach(sk => { var tag = sk.CooldownType.ToString(); root.Add(new XElement(tag, new XAttribute("id", sk.Skill.Id), new XAttribute("row", 3), new XAttribute("name", sk.Skill.ShortName))); }); if (SessionManager.CurrentPlayer.Class > (Class)12) { return; } root.Save(Path.Combine(App.ResourcesPath, "config/skills", $"{TccUtils.ClassEnumToString(SessionManager.CurrentPlayer.Class).ToLower()}-skills.xml")); })); }
public void ClearSkills() { ShortSkills.ToList().ForEach(sk => sk.Dispose()); LongSkills.ToList().ForEach(sk => sk.Dispose()); MainSkills.ToList().ForEach(sk => sk.Dispose()); SecondarySkills.ToList().ForEach(sk => sk.Dispose()); OtherSkills.ToList().ForEach(sk => sk.Dispose()); ItemSkills.ToList().ForEach(sk => sk.Dispose()); ShortSkills.Clear(); LongSkills.Clear(); MainSkills.Clear(); SecondarySkills.Clear(); OtherSkills.Clear(); ItemSkills.Clear(); HiddenSkills.Clear(); }
public void ClearSkills() { Dispatcher.BeginInvoke(new Action(() => { ShortSkills.ToList().ForEach(sk => sk.Dispose()); LongSkills.ToList().ForEach(sk => sk.Dispose()); MainSkills.ToList().ForEach(sk => sk.Dispose()); SecondarySkills.ToList().ForEach(sk => sk.Dispose()); OtherSkills.ToList().ForEach(sk => sk.Dispose()); ItemSkills.ToList().ForEach(sk => sk.Dispose()); ShortSkills.Clear(); LongSkills.Clear(); MainSkills.Clear(); SecondarySkills.Clear(); OtherSkills.Clear(); ItemSkills.Clear(); HiddenSkills.Clear(); })); }
internal void Save() { var root = new XElement("Skills"); MainSkills.ToList().ForEach(mainSkill => { var tag = mainSkill.CooldownType.ToString(); root.Add(new XElement(tag, new XAttribute("id", mainSkill.Skill.Id), new XAttribute("row", 1), new XAttribute("name", mainSkill.Skill.ShortName))); }); SecondarySkills.ToList().ForEach(secSkill => { var tag = secSkill.CooldownType.ToString(); root.Add(new XElement(tag, new XAttribute("id", secSkill.Skill.Id), new XAttribute("row", 2), new XAttribute("name", secSkill.Skill.ShortName))); }); HiddenSkills.ToList().ForEach(sk => { root.Add(new XElement("Skill", new XAttribute("id", sk.Id), new XAttribute("row", 3), new XAttribute("name", sk.ShortName))); }); if (SessionManager.CurrentPlayer.Class > (Class)12) { return; } root.Save(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "resources/config/skills", $"{Utils.ClassEnumToString(SessionManager.CurrentPlayer.Class).ToLower()}-skills.xml")); }