public void ReserveSeat() { var testClass = GetTestClass(); var testStudent = GetTestStudents(); var seatController = new SeatController(_seatLogger); var studentController = new StudentController(_studentLogger); var classController = new ClassController(_classLogger); DatabaseConnector.Connector.RemoveClass(testClass[0].className); // add student studentController.RemoveStudent(testStudent); var request2 = studentController.AddStudent(testStudent); Assert.True(request2[0].response); // add class var request = classController.MakeClassAPI(testClass); Assert.True(request[0].response); // reserve a seat request = seatController.ReserveSeatAPI(testClass); Assert.True(request[0].response); // attempt to reserve same seat request = seatController.ReserveSeatAPI(testClass); Assert.False(request[0].response); // cleanup studentController.RemoveStudent(testStudent); request = classController.RemoveClassAPI(testClass); }
public void AddAndGetSeat() { var testStudent = GetTestStudents(); var seatController = new SeatController(_seatLogger); var studentController = new StudentController(_studentLogger); var classController = new ClassController(_classLogger); // attempt to get seat var request = seatController.GetSeatAPI(testStudent); Assert.False(request[0].response); // add student studentController.RemoveStudent(testStudent); request = studentController.AddStudent(testStudent); Assert.True(request[0].response); // add class for student request = studentController.AddClass(testStudent); Assert.True(request[0].response); // add seat request = seatController.AddSeatAPI(testStudent); Assert.True(request[0].response); // get seat request = seatController.GetSeatAPI(testStudent); Assert.True(request[0].response); // cleanup request = studentController.RemoveStudent(testStudent); Assert.True(request[0].response); }
public int[] GetBestSeats(int amount, int schedulerID) { SeatController seatCtr = new SeatController(); int[] bestSeats = seatCtr.FindBestSeats(amount, schedulerID); return(bestSeats); }
public void seat(SeatController table) { if (table != null) { transform.SetParent(table.transform); name = "Player" + table.getSLOTS(); transform.localPosition = positions[table.getSLOTS() - 1]; GetComponent <PlayerBase>().dialogBox = transform.parent.gameObject.FindComponentInChildWithTag <Transform>("dialog").gameObject.transform.GetChild(table.getSLOTS() - 1).gameObject; if (table.getSLOTS() > 3) { table.GetComponent <GameController>().initialSetup(); } } }
public void Sit(SeatController seat) { currSeat = seat; currSeat.AssignSeat(this); currSeat.occupied = true; anim.SetBool(sittingHash, true); preSitPosition = transform.position; transform.position = seat.transform.position; transform.rotation = seat.transform.rotation; sitting = true; if (seatAudioSource) { seatAudioSource.PlayOneShot(seatAudioSource.clip); } onSit?.Invoke(); }
public void Unsit() { anim.SetBool(sittingHash, false); transform.position = preSitPosition; sitting = false; if (seatAudioSource) { seatAudioSource.PlayOneShot(seatAudioSource.clip); } onUnsit?.Invoke(); if (!currSeat) { return; } currSeat.occupied = false; currSeat.UnassignSeat(); currSeat = null; }
public void DisableSeat() { var testClass = GetTestClass(); var seatController = new SeatController(_seatLogger); var classController = new ClassController(_classLogger); // attempt to disable non existent seat DatabaseConnector.Connector.RemoveClass(testClass[0].className); var request = seatController.DisableSeatAPI(testClass); Assert.False(request[0].response); // add class request = classController.MakeClassAPI(testClass); Assert.True(request[0].response); // disable a seat request = seatController.DisableSeatAPI(testClass); Assert.True(request[0].response); // cleanup request = classController.RemoveClassAPI(testClass); }
/// <summary> /// Interaction implementation for different types of InteractableObject's . /// Takes the GameObject of the InteractableObject. /// </summary> /// <param name="obj">InteractableObject GameObject is passed here.</param> private void Interaction(GameObject obj) { IInteractableObject interactingObject = obj.GetComponent <IInteractableObject> ( ); switch (interactingObject._ObjectType) { ///Interaction with Garbage Bin. If Player's inventory has something, set it to null. case InteractableObjects.Garbage: if (GetPlayerInventoryEmpty( )) { return; } RefreshInventory( ); break; ///Interaction with Chopping Board case InteractableObjects.ChoppingBoard: if (obj.tag != "Setup" + _playerModel._playerID.ToString( )) { return; } _choppingBoardControl = obj.GetComponent <ChoppingBoardController> (); ChoppingBoardInteraction( ); break; ///Interaction with Plate. case InteractableObjects.Plate: if (obj.tag != "Setup" + _playerModel._playerID.ToString( )) { return; } _plateControl = obj.GetComponent <PlateController> ( ); PlateInteraction( ); break; ///Interaction with Veggies A B C D E & F. case InteractableObjects.Veggies: if (GetPlayerInventoryFull( )) { return; } Veggie veg = obj.GetComponent <Veggie>(); _playerModel._inventory.Add(veg); _playerView.DisplayInventory(_playerModel._inventory.ToArray()); break; ///Interaction with customer's seat. ///Serves the order to the customer then empties the player inventory. case InteractableObjects.Seat: if (GetPlayerInventoryEmpty( )) { return; } SeatController seatController = obj.GetComponent <SeatController> ( ); seatController.ServeOrder(_playerModel._inventory.ToArray(), _playerModel._playerID); RefreshInventory( ); break; ///Interaction with Pickup. case InteractableObjects.Pickup: PickupController pickup = obj.GetComponent <PickupController> ( ); if (!pickup.IsPlayerEligible(_playerModel._playerID)) { return; } PickupInteraction(pickup.GetPickupType( )); Destroy(obj.gameObject); break; default: break; } }
public List <Seat> GetAllSeatsBySchedulerID(int schedulerID) { SeatController seatCtr = new SeatController(); return(seatCtr.GetAllSeatsBySchedulerID(schedulerID)); }
public int[][] GetAllAvailableSeats(int schID) { SeatController seatCtr = new SeatController(); return(seatCtr.ListAvailable(schID)); }