public override void ReadDefaults(Season season) { base.ReadDefaults(season); SeasonsManager.WeatherManager.PrecipitationEvent.PrecipitationProfile profile = SeasonsManager.WeatherManager.sProfiles[Type] as SeasonsManager.WeatherManager.PrecipitationEvent.PrecipitationProfile; mTransitionTime.First = profile.mMinTransitionTime[season]; mTransitionTime.Second = profile.mMaxTransitionTime[season]; mMinIntensityDuration = profile.mMinIntensityDuration[season]; mIntensityWeights = new List <int>(3); for (int i = 0; i < 3; i++) { mIntensityWeights.Add((int)profile.mIntensityWeights[i][season]); } mIntensityChangeWeights = new List <int>(profile.mIntensityChangeWeights.Length); for (int i = 0; i < profile.mIntensityChangeWeights.Length; i++) { mIntensityChangeWeights.Add((int)profile.mIntensityChangeWeights[i][season]); } }
public override void Apply(Season season) { base.Apply(season); SeasonsManager.WeatherManager.PrecipitationEvent.PrecipitationProfile profile = SeasonsManager.WeatherManager.sProfiles[Type] as SeasonsManager.WeatherManager.PrecipitationEvent.PrecipitationProfile; profile.mMinTransitionTime[season] = mTransitionTime.First; profile.mMaxTransitionTime[season] = mTransitionTime.Second; profile.mMinIntensityDuration[season] = mMinIntensityDuration; for (int i = 0; i < 3; i++) { profile.mIntensityWeights[i][season] = mIntensityWeights[i]; } if (profile.mIntensityChangeWeights.Length < mIntensityChangeWeights.Count) { List <SeasonsManager.SeasonFloat> weights = new List <SeasonsManager.SeasonFloat>(profile.mIntensityChangeWeights); for (int i = weights.Count; i < mIntensityChangeWeights.Count; i++) { weights.Add(new SeasonsManager.SeasonFloat()); } profile.mIntensityChangeWeights = weights.ToArray(); } for (int i = 0; i < mIntensityChangeWeights.Count; i++) { profile.mIntensityChangeWeights[i][season] = mIntensityChangeWeights[i]; } // Zero out any remaining weights for (int i = mIntensityChangeWeights.Count; i < profile.mIntensityChangeWeights.Length; i++) { profile.mIntensityChangeWeights[i][season] = 0; } }