public override void Clear() { base.Clear(); State = BattlePackSaveState.None; NumDuelsCompleted = 0; NumDuelsWon = 0; NumDuelsLost = 0; DuelResult1 = BattlePackDuelResult.None; DuelResult2 = BattlePackDuelResult.None; DuelResult3 = BattlePackDuelResult.None; DuelResult4 = BattlePackDuelResult.None; DuelResult5 = BattlePackDuelResult.None; DraftedCards.Clear(); SealedCards1.Clear(); SealedCards2.Clear(); SealedCards3.Clear(); // This isn't really correct, should be defaulted to the battle pack index Type = default(BattlePackType); }
public override void Clear() { base.Clear(); State = BattlePackSaveState.None; NumDuelsCompleted = 0; NumDuelsWon = 0; NumDuelsLost = 0; DuelResult1 = BattlePackDuelResult.None; DuelResult2 = BattlePackDuelResult.None; DuelResult3 = BattlePackDuelResult.None; DuelResult4 = BattlePackDuelResult.None; DuelResult5 = BattlePackDuelResult.None; DraftedCards.Clear(); SealedCards1.Clear(); SealedCards2.Clear(); SealedCards3.Clear(); Type = default(BattlePackType); }