public void ToggleSkill() { if ((int)skillMode < System.Enum.GetValues(typeof(SealSkillState)).Length - 1) { skillMode++; } else { skillMode = 0; } GameEvents.current.UpdateBattleLog("Seal mode is: " + skillMode.ToString()); //Debug.Log(skillMode); }
public void ChangeSkill(SealSkillState newSkill) { skillMode = newSkill; }