public void Reset() { _hits = 0; _misses = 0; _shots = 0; _playerGrid.Reset(); foreach (KeyValuePair <ShipName, Ship> ship in _Ships) { ship.Value.Reset(); } }
// Reset the values of the objects public virtual void Reset() { _shots = 0; _hits = 0; _misses = 0; foreach (KeyValuePair <ShipName, Ship> s in _ships) { s.Value.Reset(); } _playerGrid.Reset(); }