static SeaBattle LoadGameAction(SeaBattle game) { Console.WriteLine("Games, Which to load"); int i = 0; List <Game> games = game.GetGames(); foreach (Game g in games) { i++; Console.WriteLine("[" + i + "] " + g.Game_Name); } game.LoadGame(games[int.Parse(Console.ReadLine()) - V].Id); return(game); }
public void OnGet(int?GameId, string?ShipId, string?settings, int?x, int?y, bool?isNewShip, string?shipType, int?random, bool?isRotate) { if (GameId == null && settings == "original") { GameBrain.CreateGame(); GameBrain.CreateShips(); GameBrain.GenerateField(); } else { if (GameId != null) { GameBrain.LoadGame(GameId.Value); } } GameBrain.GenerateField(); GameBrain.ReCalcCounters(); if (isNewShip == true && shipType != null) { GameBrain.CreateShip(shipType, true); GameBrain.Save(); } if (ShipId != null) { if (isNewShip != true) { GameBrain.SelectedShip = _context.ShipGameAssignments.Single(x => x.ShipName == ShipId && x.IsPlayer); if (GameBrain.Game != null) { GameBrain.SelectedShip.Cells = GameBrain.Game.Cells.Where(x => x.IsPlayer && x.ShipName == GameBrain.SelectedShip.ShipName).ToList(); } } if (GameBrain.SelectedShip != null && GameBrain.Game != null) { GameBrain.SelectedShip.Game_Id = GameBrain.Game.Id; if (isRotate == true) { GameBrain.MoveShip(x, y, true, true); GameBrain.SelectedShip.IsRotated = !GameBrain.SelectedShip.IsRotated; } else { GameBrain.MoveShip(x, y, true); } } } if (random == 1) { GameBrain.DoRandom(true); } if (GameBrain.SelectedShip != null) { GameBrain.CreateFieldForBot(GameBrain.SelectedShip); } Game = GameBrain.Game; SelectedShip = GameBrain.SelectedShip; _context.SaveChanges(); }
static string SeaBattle() { var dbOptions = new DbContextOptionsBuilder <BattleShipDbContext>().UseSqlServer( "Server = (localdb)\\mssqllocaldb; Database = BattleShipDbContext; Trusted_Connection = True; MultipleActiveResultSets = true" ).Options; using var dbCtx = new BattleShipDbContext(dbOptions); SeaBattle?game = new SeaBattle(dbCtx); Menu? menu = new Menu(MenuLevel.Level0); if (game != null) { menu.AddMenuItem(new MenuItem( $"Player Place a ship", userChoice: "p", () => { if (game.Game != null) { var(x, y) = GetMoveCordinates(game); game.CreateShip(GetshipType(), true); game.MoveShip(x, y, true, isRotate()); if (game.SelectedShip != null) { game.CreateFieldForBot(game.SelectedShip); game.Save(); SeabBattleConsoleUI.DrawBoard(game.Game.Cells.Where(g => g.IsPlayer).ToList(), game); } else { Console.WriteLine("Do not working("); } } else { Console.WriteLine("Please Create Game or load"); } return(""); }) ); menu.AddMenuItem(new MenuItem( $"Random", userChoice: "random", () => { if (game.Game != null) { game.DoRandom(true); if (game.SelectedShip != null) { game.CreateFieldForBot(game.SelectedShip); game.Save(); SeabBattleConsoleUI.DrawBoard(game.Game.Cells.Where(g => g.IsPlayer).ToList(), game); } } else { Console.WriteLine("Please Create Game or load"); } return(""); }) ); menu.AddMenuItem(new MenuItem( $"Play game", userChoice: "play", () => { if (game.Game != null) { return(PlayBattle(game)); } else { Console.WriteLine("Please Create Game or load"); return(""); } }) ); menu.AddMenuItem(new MenuItem( $"Create game with original settings", userChoice: "s", () => { game.CreateGame(); return(""); }) ); menu.AddMenuItem(new MenuItem( $"Load game", userChoice: "l", () => { game = LoadGameAction(game); return(""); }) ); menu.AddMenuItem(new MenuItem( $"Create game with custom settings", userChoice: "e", () => { Game gameToCreate = new Game(); gameToCreate.Game_Name = "CustomGame_" + game.GetGames().Count(); gameToCreate.Width = GetData("Width", V); gameToCreate.Heigth = GetData("Heigth", V); gameToCreate.BattleshipCount = GetData("Battleship", V); gameToCreate.CruiserCount = GetData("Cruiser", V); gameToCreate.SubmarineCount = GetData("Submarine", V); gameToCreate.PatrolCount = GetData("Patrol", V); gameToCreate.CarrierCount = GetData("Carrier", V); gameToCreate.CanGoToAnother = IsShipsCanGo(); game.SaveGame(gameToCreate); game.Game = gameToCreate; game.Game.Cells = game.GenerateField(); Ship shipTocreate; foreach (var shiptype in game.ShipsTypes) { for (int i = 0; i < 2; i++) { shipTocreate = game.CreateCustomShip(shiptype); shipTocreate.Length = GetData(shiptype, 2); shipTocreate.IsPlayer = i == V; game.SaveShip(shipTocreate); } } game.LoadGame(game.Game.Id); return(""); }) ); var userChoice = menu.RunMenu(); return(userChoice); } return(""); }