private bool sw_rampDiverted_active() { //if self.game.wizardMode.is_started(): // ; _game._sound.PlaySound("CarTires"); cancel_delayed("clearDmd"); var edPlayer = _game.GetCurrentPlayer(); if (!edPlayer.ModeActive) { edPlayer.RampCount++; //self.game.game_data['Audits']['Wireform Diverted'] += 1 _Text1.SetText(edPlayer.RampCount.ToString(), 2); _Text2.SetText("Bridge Ramps", 2); _Text1.set_target_position(_game.game_config.DotsW / 2, 215); _Text2.set_target_position(_game.game_config.DotsW / 2, 100); _game.LampCtrl.play_show("BridgeDivert", false); RampAwards(_game.Switches["rampDiverted"]); return(SWITCH_STOP); } else { return(SWITCH_CONTINUE); } }
private void CheckCombo() { if (_game.Switches["rampDiverted"].TimeSinceChange() < 3 || _game.Switches["leftRampFull"].TimeSinceChange() < 3) { ComboText.SetText("ramp combo", 2); ComboText.set_target_position(_game.game_config.DotsW / 2, _game.game_config.DotsH); } else { ComboText.SetText("", 2); ComboText.set_target_position(_game.game_config.DotsW, _game.game_config.DotsH); } }
private void ModePicker() { _selectedMode = RandomModeName(); _modeNameText = new SdlTextLayer(_game.Width / 2, 150, "ed_LeftRamp1", FontJustify.Center, FontJustify.Center, "redYelThin"); _selectInfoText = new SdlTextLayer(_game.Width, _game.Height, "default_msg", FontJustify.Right, FontJustify.Bottom, "yelRedThin"); _modeNameText.SetText(_selectedMode); if (_userSelect) { _selectInfoText.SetText(_game.GetCurrentPlayer().name + " Select mode with flippers", blink_frames: 2); _selectedIndex = 0; } else { _selectInfoText.SetText(" "); } var layers = new List <Layer>() { _tapeRecorder, _modeNameText, _selectInfoText }; var group = new GroupedLayer(_game.Width, _game.Height, layers); _game._sound.PlaySound("Passage"); layer = group; delay("modeStart", NetProcgame.NetPinproc.EventType.None, 2.5, new NetProcgame.Game.AnonDelayedHandler(StartSelectedMode)); if (!_userSelect) { delay("choice", NetProcgame.NetPinproc.EventType.None, 0.25, new NetProcgame.Game.AnonDelayedHandler(StartSelectedMode)); } }
public bool sw_flipperLwL_active(NetProcgame.Game.Switch sw) { if (_userSelect) { if (_selectedIndex == 0) { _selectedIndex = _modeList.Count - 1; } else { _selectedIndex--; } _selectedMode = _modeList[_selectedIndex]; _modeNameText.SetText(_selectedMode); } return(SWITCH_STOP); }
private void OpenFirstLock() { cancel_delayed("stop"); Text1.SetText("cellar open", 2); var group = new GroupedLayer(_game.Width, _game.Height, new List <Layer>() { CellarOpen, Text1 }); layer = group; _game.GetCurrentPlayer().CellarMultiBallReady = true; delay("stop", NetProcgame.NetPinproc.EventType.None, 2, ClearDmdHandler); _hatchOpen = true; _game.Coils["cellarHatch"].Enable(); }
private Layer GenerateShedLayer(string letter) { _text1.SetText(letter, 2); _text2.SetText("Complete Targets", 2); var group1 = new GroupedLayer(_game.Width, _game.Height, new System.Collections.Generic.List <Layer>() { shedPic, _text1 }); var group2 = new GroupedLayer(_game.Width, _game.Height, new System.Collections.Generic.List <Layer>() { shedLock, _text2 }); var trans = new TransitionLayer(group1, group2); return(trans); }
private GroupedLayer[] GetCellarLayers() { Text1.SetText("cellar ramps"); Text2.SetText(" " + _count); Text3.SetText("complete to open"); Text4.SetText("cellar locks"); GroupedLayer[] group = new GroupedLayer[2]; var group1 = new GroupedLayer(_game.Width, _game.Height, new List <Layer>(2) { Text1, Text2 }); var group2 = new GroupedLayer(_game.Width, _game.Height, new List <Layer>(2) { Text3, Text4 }); group[0] = group1; group[1] = group2; return(group); }
public GroupedLayer SetStatus(string text1, string text2, int seconds = 2, string font = "default", string style1 = "redYelThin", string style2 = "yelRedThin", int topTextX = 558 / 2, int topTextY = 90, int bottomTextX = 558 / 2, int bottomTextY = 220, bool composite = true ) { var topText1 = new SdlTextLayer(topTextX, topTextY, font, FontJustify.Center, FontJustify.Center, style1); var topText2 = new SdlTextLayer(topTextX, topTextY, font, FontJustify.Center, FontJustify.Center, style2); var botText1 = new SdlTextLayer(bottomTextX, bottomTextX, font, FontJustify.Center, FontJustify.Center, style1); var botText2 = new SdlTextLayer(bottomTextX, bottomTextX, font, FontJustify.Center, FontJustify.Center, style2); topText1.SetText(text1, seconds); topText2.SetText(text1, seconds, 2); botText1.SetText(text2, seconds); botText2.SetText(text2, seconds, 2); var layers = new List <Layer>() { topText1, topText2, botText1, botText2 }; GroupedLayer group; if (!composite) { group = new GroupedLayer(_game.Width, _game.Height, layers); } else { group = new GroupedLayer(_game.Width, _game.Height, layers, true); } return(group); }
private ScriptedLayer BuilSkillLayers() { var anim = AssetService.Animations["DeerWall"]; var skillBonusText10K = new SdlTextLayer(150, 210, "ed_common", FontJustify.Center, false); skillBonusText10K.SetText("10,000", -1, 2); var skillBonusText1M = _game.DisplayHelper.GenerateMultiTextLayer("1,000,000", font: "ed_common", styleName: "redYellow"); var skillBonus100K = _game.DisplayHelper.GenerateMultiTextLayer("100,000", font: "ed_common", styleName: "redYellow"); var skillBonusLeft10k = new GroupedLayer(HorseGame.DisplayConfig.DotsW, HorseGame.DisplayConfig.DotsH, new List <Layer>() { anim, skillBonusText10K }); var skillBonusMid1M = new GroupedLayer(HorseGame.DisplayConfig.DotsW, HorseGame.DisplayConfig.DotsH, new List <Layer>() { anim, skillBonusText1M }); var skillBonus100KR = new GroupedLayer(HorseGame.DisplayConfig.DotsW, HorseGame.DisplayConfig.DotsH, new List <Layer>() { anim, skillBonus100K }); var script = new List <Pair <double, Layer> >(); script.Add(new Pair <double, Layer>(1, skillBonusLeft10k)); script.Add(new Pair <double, Layer>(1, skillBonusMid1M)); script.Add(new Pair <double, Layer>(1, skillBonus100KR)); var scriptLayer = new ScriptedLayer(HorseGame.DisplayConfig.DotsW, HorseGame.DisplayConfig.DotsH, script); return(scriptLayer); }
private void PlayMultiBallScenes() { _videosRunning = true; var skipInfo = new SdlTextLayer(_game.Width, _game.Height, "med", FontJustify.Left, FontJustify.Bottom, "redYellow"); skipInfo.SetText("hold flipper to skip", blink_frames: 2); _game.DisableAllLamps(); _game.LampCtrl.stop_show(); VideoLayer anim = new VideoLayer(); ScriptedLayer textLockScript; if (_lockedBalls != 0) { _game.LampCtrl.play_show("cellarLock1"); _game.CellarHatch(false); var strtext = string.Format("Cellar Multiball | Ball {0} Locked", _lockedBalls); textLockScript = _game.DisplayHelper.GenerateScriptedMultiTextLayer( strtext, _game.Width, _game.Height, 2.0, "ed_targets", "redYellow"); textLockScript.set_target_position(36, 100); var time = 0.0; switch (_lockedBalls) { case 1: anim = AssetService.Videos["Cellar1-SonOfABitch"]; _game._sound.PlaySound("Cellar1-SonOfABitch"); time = 7.5; break; case 2: anim = AssetService.Videos["Cellar2-LetMeOut"]; _game._sound.PlaySound("Cellar2-LetMeOut"); time = 3.5; break; case 3: anim = AssetService.Videos["Cellar3-Henrietta"]; _game.LampCtrl.play_show("CellarMultiball"); _game._sound.PlaySound("Cellar3-Henrietta"); time = 9.0; break; default: break; } delay("cellarAnims", NetProcgame.NetPinproc.EventType.None, time, CheckCellarDelay); var grouped = new GroupedLayer(_game.Width, _game.Height, new List <Layer>() { anim, textLockScript }); layer = grouped; anim.reset(); } }