// Use this for initialization void Start() { scroogeMovement = GameObject.Find ("Scrooge").GetComponent<ScroogeMovement> (); }
void Awake() { scroogeMovement = GetComponent<ScroogeMovement>(); theCam = Camera.main.GetComponent<CameraFollow>(); StartCoroutine ("StartFade", false); scroogeMovement.canMove = true; setDifficulty (); }
// Use this for initialization void Start() { scroogeMovement = transform.parent.GetComponent<ScroogeMovement>(); scroogeHealth = transform.parent.GetComponent<ScroogeHealth>(); }