private void UpdateDialogue(DialogueSet.Dialogue d, DialogueSet dSet) { if (d.expression != "") { speakerImage.anim = dSet.character.GetExpression(d.expression); speakerImage.Play(); } dialogueText.UpdateText(d.text); }
public void UpdateScrollingText(bool isOn) { if (isOn) { scrollingText.UpdateText(text); } else { scrollingText.SetToDefaultText(); } }
private void DisplayNewTip() { int debugCounter = 0; int selectedTipIndex = Random.Range(0, tips.Length); while (selectedTipIndex == currentTipIndex && debugCounter < 1000) { selectedTipIndex = Random.Range(0, tips.Length); debugCounter++; } currentTipIndex = selectedTipIndex; textPanel.gameObject.SetActive(true); scrollingText.UpdateText(tips[currentTipIndex]); }