public void ShowItems(Actor actorInventory) { int indexInventoryY = 0; //inventory.Clear(); foreach (Item item in actorInventory.Inventory) { inventory.Add(item); inventoryConsole.Print(0, indexInventoryY, item.Name); indexInventoryY++; } }
private static void Init() { // Build the room's walls then carve out some floors CreateWalls(); CreateFloors(); Console startingConsole = new ScrollingConsole(Width, Height, Global.FontDefault, new Rectangle(0, 0, Width, Height), _tiles); // Set our new console as the thing to render and process SadConsole.Global.CurrentScreen = startingConsole; //startingConsole.Fill(new Rectangle(3, 3, 27, 5), null, Color.Black, 0, SpriteEffects.None); startingConsole.Print(6, 5, "Hello from SadConsole", ColorAnsi.CyanBright); // create an instance of player CreatePlayer(); // add the player Entity to our only console // so it will display on screen startingConsole.Children.Add(player); }