// Start is called before the first frame update void Start() { Scroller_Title = GameObject.Find("ScrollerTwoTitleText"); NameList.Add("Food & Beverages"); NameList.Add("Driver"); NameList.Add("Text Message"); NameList.Add("Contacts"); NameList.Add("Reminders"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); NameList.Add("button"); foreach (string str in NameList) { go = Instantiate(Button_Template) as GameObject; go.SetActive(true); ScrollerButton TB = go.GetComponent <ScrollerButton>(); TB.SetName(str); go.transform.SetParent(Button_Template.transform.parent); } }
void Start() { Scroller_Title = GameObject.Find("ScrollerTwoTitleText"); NameList.Add("Food & Beverages"); NameList.Add("Driver"); NameList.Add("Text Message"); NameList.Add("Contacts"); NameList.Add("Reminders"); NameList.Add("Dominos"); NameList.Add("Starbucks"); NameList.Add("Pizza Nova"); NameList.Add("Pizza Hut"); NameList.Add("Pizza Pizza"); NameList.Add("Tim Hortons"); NameList.Add("McDonald's"); NameList.Add("Wendy's"); NameList.Add("Popeyes"); NameList.Add("A&W"); NameList.Add("Burger King"); NameList.Add("Burger Priest"); NameList.Add("Chipotle"); foreach (string str in NameList) { go = Instantiate(Button_Template) as GameObject; go.SetActive(true); ScrollerButton TB = go.GetComponent <ScrollerButton>(); TB.SetName(str); go.transform.SetParent(Button_Template.transform.parent); } }