public override void MouseMove(MouseMoveEventArgs e) { _inventoryContainer.MouseMove(e); }
public override void MouseMove(MouseInputEventArgs e) { switch (_currentTab) { case (1): //Equip tab { #region Equip //Left Side - head, eyes, outer, hands, feet _slotHead.MouseMove(e); _slotEyes.MouseMove(e); _slotOuter.MouseMove(e); _slotHands.MouseMove(e); _slotFeet.MouseMove(e); //Right Side - mask, ears, inner, belt, back _slotMask.MouseMove(e); _slotEars.MouseMove(e); _slotInner.MouseMove(e); _slotBelt.MouseMove(e); _slotBack.MouseMove(e); if (_inventory != null) { _inventory.MouseMove(e); } break; #endregion } case (2): //Health tab { #region Status break; #endregion } case (3): //Craft tab { #region Crafting if (_craftTimer != null) { _craftTimer.MouseMove(e); } _craftSlot1.MouseMove(e); _craftSlot2.MouseMove(e); _craftButton.MouseMove(e); _blueprints.MouseMove(e); if (_inventory != null) { _inventory.MouseMove(e); } break; #endregion } } }