public override void EnterPanel() { base.EnterPanel(); gameObject.SetActive(true); string spritePath = resPath + bigLevelID.ToString() + "/"; UpdateDynamicUI(spritePath); string towerPath = resPath + "Tower/"; UpdateStaticUI(towerPath); sv_Level.Init(); }
public override void InitPanel() { base.InitPanel(); transform.localPosition = new Vector3(800, 0, 0); sv_HelpPage.Init(); sv_TowerPage.Init(); }
public override void EnterPanel() { base.EnterPanel(); sv_bigLevel.Init(); gameObject.SetActive(true); }