public override void EnterPanel()
    {
        base.EnterPanel();
        gameObject.SetActive(true);
        string spritePath = resPath + bigLevelID.ToString() + "/";

        UpdateDynamicUI(spritePath);
        string towerPath = resPath + "Tower/";

        UpdateStaticUI(towerPath);
        sv_Level.Init();
    }
示例#2
0
    public override void InitPanel()
    {
        base.InitPanel();
        transform.localPosition = new Vector3(800, 0, 0);

        sv_HelpPage.Init();
        sv_TowerPage.Init();
    }
 public override void EnterPanel()
 {
     base.EnterPanel();
     sv_bigLevel.Init();
     gameObject.SetActive(true);
 }