private bool ForceAddScrollPlmData() { if (ActivePlm.PlmID == Plm.ScrollID && ActivePlm.MyScrollPlmData == null) { ScrollPlmData newData = new ScrollPlmData(); newData.MyPlms.Add(ActivePlm); ScrollPlmDatas.Add(newData); ActivePlm.MyScrollPlmData = null; ChangesMade = true; return(true); } return(false); }
public void Close() { if (!ProjectLoaded) { return; } Rooms.Clear(); DoorSets.Clear(); Doors.Clear(); ScrollSets.Clear(); PlmSets.Clear(); ScrollPlmDatas.Clear(); Backgrounds.Clear(); Fxs.Clear(); SaveStations.Clear(); LevelDatas.Clear(); EnemySets.Clear(); EnemyGfxs.Clear(); ScrollAsms.Clear(); DoorAsms.Clear(); SetupAsms.Clear(); MainAsms.Clear(); TileSets.Clear(); TileTables.Clear(); TileSheets.Clear(); Palettes.Clear(); AreaMaps.Clear(); PlmTypes.Clear(); EnemyTypes.Clear(); CurrentRom = null; ProjectPath = String.Empty; RomFileName = String.Empty; ProjectFileName = String.Empty; RoomTiles.Clear(); MapTiles.Clear(); BackgroundImage = null; ChangesMade = false; ProjectLoaded = false; ProjectClosed?.Invoke(this, null); }
// Read all scroll plm datas from ROM. private void ReadScrollPlmDatas(Rom rom) { List <int> addressesPC = new List <int> (); foreach (PlmSet p in PlmSets) { int plmCount = p.PlmCount; for (int i = 0; i < plmCount; i++) { int address = Tools.LRtoPC(p.Plms [i].ScrollDataPtr); if (address != 0) // Skip non-scroll PLMs { addressesPC.Add(address); } } } Tools.RemoveDuplicates(addressesPC); ScrollPlmDatas.Clear(); for (int n = 0; n < addressesPC.Count; n++) { ScrollPlmDatas.Add(new ScrollPlmData()); ScrollPlmDatas [n].ReadFromROM(rom, addressesPC [n]); } }
//======================================================================================== // Object management - tools. private void DeleteData(Data data) { if (data is IReferenceable refdata) { refdata.DetachAllReferences(); } switch (data) { case Room d: Rooms.Remove(d); break; case DoorSet d: DoorSets.Remove(d); break; case Door d: Doors.Remove(d); break; case ScrollSet d: ScrollSets.Remove(d); break; case PlmSet d: PlmSets.Remove(d); break; case ScrollPlmData d: ScrollPlmDatas.Remove(d); break; case Background d: Backgrounds.Remove(d); break; case Fx d: Fxs.Remove(d); break; case SaveStation d: SaveStations.Remove(d); break; case LevelData d: LevelDatas.Remove(d); break; case EnemySet d: EnemySets.Remove(d); break; case EnemyGfx d: EnemyGfxs.Remove(d); break; case ScrollAsm d: ScrollAsms.Remove(d); break; case Asm d: DoorAsms.Remove(d); SetupAsms.Remove(d); MainAsms.Remove(d); break; case TileSet d: TileSets.Remove(d); break; case TileTable d: TileTables.Remove(d); break; case TileSheet d: TileSheets.Remove(d); break; case Palette d: Palettes.Remove(d); break; case AreaMap d: AreaMaps.Remove(d); break; default: break; } ChangesMade = true; }