示例#1
0
        private void Jump()
        {
            _timeToJump = JumpDelay;

            for (var i = 0; i < 4; i++)
            {
                int trapPos;

                do
                {
                    trapPos = pdsharp.utils.Random.Int(Level.Length);
                }while (!Level.fieldOfView[trapPos] || !Level.passable[trapPos]);

                if (Dungeon.Level.map[trapPos] != Terrain.INACTIVE_TRAP)
                {
                    continue;
                }

                Level.Set(trapPos, Terrain.POISON_TRAP);
                GameScene.UpdateMap(trapPos);
                ScrollOfMagicMapping.Discover(trapPos);
            }

            int newPos;

            do
            {
                newPos = pdsharp.utils.Random.Int(Level.Length);
            }while (!Level.fieldOfView[newPos] || !Level.passable[newPos] || Level.Adjacent(newPos, Enemy.pos) || FindChar(newPos) != null);

            Sprite.Move(pos, newPos);
            Move(newPos);

            if (Dungeon.Visible[newPos])
            {
                CellEmitter.Get(newPos).Burst(Speck.Factory(Speck.WOOL), 6);
                Sample.Instance.Play(Assets.SND_PUFF);
            }

            Spend(1 / Speed());
        }
示例#2
0
        public virtual bool Search(bool intentional)
        {
            var smthFound = false;

            var positive = 0;
            var negative = 0;

            foreach (var bonus in Buffs <RingOfDetection.Detection>().Select(buff => buff.Level))
            {
                if (bonus > positive)
                {
                    positive = bonus;
                }
                else if (bonus < 0)
                {
                    negative += bonus;
                }
            }

            var distance = 1 + positive + negative;

            var level = intentional ? (2 * Awareness - Awareness * Awareness) : Awareness;

            if (distance <= 0)
            {
                level   /= 2 - distance;
                distance = 1;
            }

            var cx = pos % Level.Width;
            var cy = pos / Level.Width;
            var ax = cx - distance;

            if (ax < 0)
            {
                ax = 0;
            }
            var bx = cx + distance;

            if (bx >= Level.Width)
            {
                bx = Level.Width - 1;
            }
            var ay = cy - distance;

            if (ay < 0)
            {
                ay = 0;
            }
            var by = cy + distance;

            if (by >= Level.Height)
            {
                by = Level.Height - 1;
            }

            for (var y = ay; y <= by; y++)
            {
                for (int x = ax, p = ax + y * Level.Width; x <= bx; x++, p++)
                {
                    if (!Dungeon.Visible[p])
                    {
                        continue;
                    }

                    if (intentional)
                    {
                        Sprite.Parent.AddToBack(new CheckedCell(p));
                    }

                    if (!Level.secret[p] || (!intentional && !(Random.Float() < level)))
                    {
                        continue;
                    }

                    var oldValue = Dungeon.Level.map[p];

                    GameScene.DiscoverTile(p, oldValue);

                    Level.Set(p, Terrain.discover(oldValue));

                    GameScene.UpdateMap(p);

                    ScrollOfMagicMapping.Discover(p);

                    smthFound = true;
                }
            }


            if (intentional)
            {
                Sprite.ShowStatus(CharSprite.Default, TxtSearch);
                Sprite.DoOperate(pos);

                if (smthFound)
                {
                    SpendAndNext(Random.Float() < level ? TimeToSearch : TimeToSearch * 2);
                }
                else
                {
                    SpendAndNext(TimeToSearch);
                }
            }

            if (!smthFound)
            {
                return(false);
            }

            GLog.Warning(TxtNoticedSmth);
            Sample.Instance.Play(Assets.SND_SECRET);
            Interrupt();

            return(true);
        }