示例#1
0
    public static void PrevScroll()
    {
        ScrollEventController scrollEventController = GameObject.Find("ScrollCanvas").GetComponent <ScrollEventController>();

        if (scrollEventController.currScrollInMulti > 0)
        {
            scrollEventController.currScrollInMulti--; //backwards iterate

            // move the UI to display the prev scroll
            scrollEventController.multiParentObj.GetComponent <RectTransform>().localPosition += new Vector3(Screen.width, 0, 0);
        }
    }
示例#2
0
    //------------------------------------

    public static void NextScroll()
    {
        ScrollEventController scrollEventController = GameObject.Find("ScrollCanvas").GetComponent <ScrollEventController>();

        if (scrollEventController.currScrollInMulti < scrollEventController.totalNumScrollsInMulti)
        {
            scrollEventController.currScrollInMulti++; //iterate

            // move the UI to display the next scroll
            scrollEventController.multiParentObj.GetComponent <RectTransform>().localPosition -= new Vector3(Screen.width, 0, 0);
        }
    }