public static void PrevScroll() { ScrollEventController scrollEventController = GameObject.Find("ScrollCanvas").GetComponent <ScrollEventController>(); if (scrollEventController.currScrollInMulti > 0) { scrollEventController.currScrollInMulti--; //backwards iterate // move the UI to display the prev scroll scrollEventController.multiParentObj.GetComponent <RectTransform>().localPosition += new Vector3(Screen.width, 0, 0); } }
//------------------------------------ public static void NextScroll() { ScrollEventController scrollEventController = GameObject.Find("ScrollCanvas").GetComponent <ScrollEventController>(); if (scrollEventController.currScrollInMulti < scrollEventController.totalNumScrollsInMulti) { scrollEventController.currScrollInMulti++; //iterate // move the UI to display the next scroll scrollEventController.multiParentObj.GetComponent <RectTransform>().localPosition -= new Vector3(Screen.width, 0, 0); } }