/// <summary> /// Advances time by 8 hours /// Direct call to Scripts AdvanceTimeByHoursNoRest /// </summary> public static void AdvanceTime() { Scripts.AdvanceTimeByHoursNoRest(8); Stronghold stronghold = GameState.Stronghold; if (stronghold != null) { stronghold.AddTurns(1); stronghold.AdvanceOneTurn(); Console.AddMessage("Stronghold turn advanced by 1", Color.green); } }