void OnEnable() { //_target = (VesselsInstantiator)target; _objects = Resources.LoadAll("Vessels", typeof(GameObject)).ToList(); _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig"); if (_vesselsSaved == null) { ScriptableObjectsCreator.CreateVesselsConfig(); _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig"); } EditorUtility.SetDirty(_vesselsSaved); _pathsSaved = (PathConfig)Resources.Load("PathConfig"); if (_pathsSaved == null) { ScriptableObjectsCreator.CreatePathConfig(); _pathsSaved = (PathConfig)Resources.Load("PathConfig"); } editModeStyle.fontSize = 20; insideVesselLimitStyle.fontSize = 20; }
private void OnEnable() { _pathsSaved = (PathConfig)Resources.Load("PathConfig"); if (_pathsSaved == null) { ScriptableObjectsCreator.CreatePathConfig(); _pathsSaved = (PathConfig)Resources.Load("PathConfig"); } _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig"); if (_vesselsSaved == null) { ScriptableObjectsCreator.CreateVesselsConfig(); _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig"); } EditorUtility.SetDirty(_vesselsSaved); }
void OnEnable() { _target = (Vessel)target; _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig"); if (_vesselsSaved == null) { ScriptableObjectsCreator.CreateVesselsConfig(); _vesselsSaved = (VesselsSaved)Resources.Load("VesselsConfig"); } EditorUtility.SetDirty(_vesselsSaved); _sceneButtonsConfig = (SceneButtonsConfig)Resources.Load("SceneButtonsConfig"); if (_sceneButtonsConfig == null) { ScriptableObjectsCreator.CreateSceneButtonsConfig(); _sceneButtonsConfig = (SceneButtonsConfig)Resources.Load("SceneButtonsConfig"); } EditorUtility.SetDirty(_sceneButtonsConfig); }
public void Init() { maxSize = new Vector2(501, 585); minSize = new Vector2(500, 584); _pathsSaved = (PathConfig)Resources.Load("PathConfig"); if (_pathsSaved == null) { ScriptableObjectsCreator.CreateVesselsConfig(); _pathsSaved = (PathConfig)Resources.Load("PathConfig"); } _pathCurrentIndex = _pathsSaved.pathTypeSelected; _checkCurrentIndexChange = _pathsSaved.pathTypeSelected; StartDropListWithCurrentMaterial(); ShowPreview(); _guiStyle.fontSize = 15; _guiStyle.fontStyle = FontStyle.Bold; GetAllScripts(); }