// PRIVATE STATIC //-------------------------------------- // Events //-------------------------------------- /// <summary> /// _ons the button click. /// </summary> /// <param name='buttonClickType'> /// Button click type. /// </param> private void _onButtonClick(ButtonClickType buttonClickType) { IEnumerator iEnumerator = _managersFromRAM_serializedproperty.GetEnumerator(); while (iEnumerator.MoveNext()) { Debug.Log("is : " + (iEnumerator.Current as SerializedProperty).objectReferenceValue); } switch (buttonClickType) { case ButtonClickType.ADD: _managersFromRAM_serializedproperty.InsertArrayElementAtIndex(0); _managersFromRAM_serializedproperty.GetArrayElementAtIndex(0).objectReferenceValue = _inUseFromAssets_scriptableobject; break; case ButtonClickType.REMOVE: // if (_hasManagerAlready(_monoScript.GetClass())) { Debug.Log("i: " + _getManagerIndex(_monoScript.GetClass())); _managersFromRAM_serializedproperty.DeleteArrayElementAtIndex(0); } break; case ButtonClickType.CONVERT: ScriptableObject scriptableObject = ScriptableObjectUtility.CreateAssetFromMonoScript(_monoScript); EditorWindowUtility.doSetThenUnsetProjectWindowSelectionTo(scriptableObject); break; } _managersFromRAM_serializedproperty.serializedObject.ApplyModifiedProperties(); _managersFromRAM_serializedproperty.serializedObject.SetIsDifferentCacheDirty(); _managersFromRAM_serializedproperty.serializedObject.UpdateIfDirtyOrScript(); }