public static void CreateAlbumsAsset() { ScriptableObjectUtil.CreateAsset <Albums> (); }
public static void CreateSheetAsset() { ScriptableObjectUtil.CreateAsset <SheetObject> (); }
public static void CreateIncident() { ScriptableObjectUtil.CreateScriptableObject <UMachineObject>("New Machine"); }
public static void CreatePrefabConfig() { ScriptableObjectUtil.CreateScriptableObject <SpriteConfig>(); }
public static IncidentConfig CreateIncident(string name) { return(ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>(name)); }
public static void CreateIncident() { ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>("New Incident"); }
public static void CreateAsset() { ScriptableObjectUtil.CreateAsset <PlayerData> (); }
public static void CreateAsset() { ScriptableObjectUtil.CreateAsset <WeaponDB> (); }
public static void CreateAsset() { ScriptableObjectUtil.CreateAsset <Team> (); }