public static void CreateAlbumsAsset()
 {
     ScriptableObjectUtil.CreateAsset <Albums> ();
 }
 public static void CreateSheetAsset()
 {
     ScriptableObjectUtil.CreateAsset <SheetObject> ();
 }
示例#3
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 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <UMachineObject>("New Machine");
 }
示例#4
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 public static void CreatePrefabConfig()
 {
     ScriptableObjectUtil.CreateScriptableObject <SpriteConfig>();
 }
示例#5
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 public static IncidentConfig CreateIncident(string name)
 {
     return(ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>(name));
 }
示例#6
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 public static void CreateIncident()
 {
     ScriptableObjectUtil.CreateScriptableObject <IncidentConfig>("New Incident");
 }
 public static void CreateAsset()
 {
     ScriptableObjectUtil.CreateAsset <PlayerData> ();
 }
 public static void CreateAsset()
 {
     ScriptableObjectUtil.CreateAsset <WeaponDB> ();
 }
 public static void CreateAsset()
 {
     ScriptableObjectUtil.CreateAsset <Team> ();
 }