protected void ProcessBaseConfiguration() { GameMgrConfig gameMgrConfig = ScriptableObjectMgr.Load <GameMgrConfig>(CONFIGURATION_FOLDER + "/" + CONFIGURATION_FILE); m_storageFileName = gameMgrConfig.m_storageMgrConfig.StorageFileName; m_IM_buttonId = gameMgrConfig.m_inputMgrConfig.ButtonIdToPointAndClick; m_IM_PAndCActive = gameMgrConfig.m_inputMgrConfig.PointAndClickActive; }
protected void ProcessBaseConfiguration() { //Carga de configuración GameMgrConfig gameMgrConfig = ScriptableObjectMgr.Load <GameMgrConfig>(CONFIGURATION_FOLDER + "/" + CONFIGURATION_FILE); //Guardar partidas o congiguración, guardamos lo que pone en la configuración m_storageFileName = gameMgrConfig.m_storageMgrConfig.StorageFileName; m_IM_buttonId = gameMgrConfig.m_inputMgrConfig.ButtonIdToPointAndClick; m_IM_PAndCActive = gameMgrConfig.m_inputMgrConfig.PointAndClickActive; }