public override void OnInspectorGUI() { serializedObject.Update(); GUILayout.Space(10); #region Inspector GUILayout.BeginVertical("Easy Build System - Group Behaviour", "window", GUILayout.Height(10)); GUILayout.BeginVertical("box"); GUI.color = MainEditor.GetEditorColor; GUILayout.BeginHorizontal(); GUILayout.Label("Group Behaviour Settings", EditorStyles.largeLabel); #region Group Behaviour Settings GUILayout.FlexibleSpace(); if (GUILayout.Button(DefaultInspector ? "Advanced Inspector" : "Default Inspector", GUILayout.Width(130))) { DefaultInspector = !DefaultInspector; } if (GUILayout.Button(AllIsOpen ? "Fold In" : "Fold Out", GUILayout.Width(80))) { AddonsFoldout = !AddonsFoldout; AllIsOpen = !AllIsOpen; } if (GUILayout.Button(Help ? "Hide Help" : "Show Help", GUILayout.Width(100))) { Help = !Help; } GUI.color = Color.white; GUILayout.EndHorizontal(); if (Help) { EditorGUILayout.HelpBox("This component allows to save and load of Group Behaviour which contains of Parts Behaviour during the edit/runtime.\n" + "The data below can be shared and loaded if the Build Manager use the same Id's in the Parts Collection.", MessageType.Info); GUI.color = MainEditor.GetEditorColor; if (GUILayout.Button("Open Documentation Link")) { Application.OpenURL(Constants.DOCS_LINK); } GUI.color = Color.white; } if (DefaultInspector) { DrawDefaultInspector(); GUILayout.EndVertical(); GUILayout.EndVertical(); serializedObject.ApplyModifiedProperties(); GUILayout.Space(10); return; } GUI.enabled = false; EditorGUILayout.ObjectField("Script", target, typeof(AreaBehaviour), true); GUI.enabled = true; GUI.color = Color.white; if (Application.isPlaying) { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUI.color = MainEditor.GetEditorColor; if (GUILayout.Button("Save As Blueprint...")) { BlueprintData Data = ScriptableObjectExtension.CreateAsset <BlueprintData>("New Empty Blueprint"); Data.name = Target.name; Data.Model = Target.GetModel(); Data.Data = Target.GetModel().EncodeToStr(); Debug.Log("<b><color=cyan>[Easy Build System]</color></b> : The blueprint model has been saved."); } if (GUILayout.Button("Destroy Group")) { Destroy(Target.gameObject); Debug.Log("<b><color=cyan>[Easy Build System]</color></b> : The group has been destroyed."); } GUI.enabled = true; GUI.color = Color.white; GUILayout.EndVertical(); GUILayout.EndHorizontal(); } #endregion Group Behaviour Settings GUI.color = MainEditor.GetEditorColor; GUILayout.Label("Group Add-On(s) Settings", EditorStyles.largeLabel); #region Group Add-Ons Settings GUI.color = Color.white; GUILayout.BeginHorizontal(); GUILayout.Space(13); AddonsFoldout = EditorGUILayout.Foldout(AddonsFoldout, "Add-Ons Section Settings"); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Space(13); GUILayout.BeginVertical(); if (AddonsFoldout) { MainEditor.DrawAddons(Target, AddOnTarget.GroupBehaviour); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); #endregion Group Add-Ons Settings GUILayout.EndVertical(); GUILayout.EndVertical(); #endregion Inspector serializedObject.ApplyModifiedProperties(); GUILayout.Space(10); }
public static void CreateAsset() { ScriptableObjectExtension.CreateAsset <GimmickData>(); }
public static void CreateAsset() { ScriptableObjectExtension.CreateAsset <PlaceDivisionData>(); }
public static void EditorCreateBlueprintData() { ScriptableObjectExtension.CreateAsset <BlueprintData>("New Empty Blueprint..."); }
public static void EditorCreatePartsCollection() { ScriptableObjectExtension.CreateAsset <PartsCollection>("New Parts Collection..."); }
public static void CreateAsset() { ScriptableObjectExtension.CreateAsset <NPCTubeData>(); }
public static void CreateAsset() { ScriptableObjectExtension.CreateAsset <AbnormalData>(); }